Immersal AR Cloud SDK Samples
In this repository you will find sample projects that use our Immersal AR Cloud SDK, demonstrating some of the functionalities of the SDK. The currently included examples are listed below:
A simple scene that localizes the device using previously generated (embedded) maps and displays 3D objects relative to the maps. You need to capture and download your own maps to demonstrate this functionality, see MappingApp below.
Allows for dropping objects in the AR space. The locations are saved locally, but not persisted across devices.
Q: Oh noes! I ran ContentPlacementSample locally on the Unity Editor, and got a
content.json not found error.
A: Relax, the
content.json is generated when the app is run on an Android or iOS device.
An AR wayfinding example.
A full-featured app for mapping spaces using an iOS or Android device.
- Unity 2019.2+
- AR Foundation 2.1+
Note: Unity 2018 should still work with corresponding AR Foundation packages, but we are not officially supporting it.
- Clone this repository
git clone https://github.com/immersal/arcloud-sdk-samples.git
- Download our Unity Plugin (
ImmersalARCloudSDKvX_X.unitypackage) from here
- Launch Unity, click on Open Project, navigate to the
arcloud-sdk-samplesfolder on your computer and press Apply/OK.
- Click on Assets -> Import Package -> Custom Package and load the
- Click on Window -> Package Manager and install
ARCore XR Plugin,
ARKit XR Pluginand
TextMesh Proif required.
Please visit our Developer Documentation for more detailed instructions as to how to use these examples.