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_includes Add xr-gamepads to polyfill in the support table Jan 28, 2020
getting-started Merge branch 'master' into master Dec 20, 2019
images add xr dinosaurs to realworld webxr Jan 28, 2020
.gitignore Update Nov 29, 2019
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highlight.css add test to model viewer Dec 9, 2019
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main.css responsive design Dec 12, 2019


WebXR Logo Repo for

Pull requests are very welcome to keep the references up to date in this time of rapid change.


The goal of this website is to be the first stop for developers looking to get started with WebXR.

Updating the Web Site

This website uses Github pages to build automatically.

Adding new getting-started frameworks

Each framework has it's own file in /getting-started/ it's in markdown format.

Each guide should have the following sections:

  • Introduce the framework
  • A screenshot of the end result of the tutorial
  • A short guide on how to make a single scene which works with VR and AR
  • A "remix on glitch" button would be cool if appropriate.

Editing the Compat Table

  • The html for it is under /_includes/compat-table.html
  • Showing intent and status for various feature is the main goal.
  • Something like Is Houdini Ready Yet would be perfect
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