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When performing additive environment blending, the rendered buffers obtained by the XR Compositor are composited using lighter blending before being presented on the XR device.
This is incorrect. On devices with additive blending the layers must be composited using source-over as usual. The result of that composition is then composited with the real world using lighter
The text was updated successfully, but these errors were encountered:
The spec currently says:
This is incorrect. On devices with additive blending the layers must be composited using
source-over
as usual. The result of that composition is then composited with the real world usinglighter
The text was updated successfully, but these errors were encountered: