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XRLayers should never be composited using 'lighter' #23

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rcabanier opened this issue Sep 3, 2019 · 3 comments
Closed

XRLayers should never be composited using 'lighter' #23

rcabanier opened this issue Sep 3, 2019 · 3 comments

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@rcabanier
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rcabanier commented Sep 3, 2019

The spec currently says:

When performing additive environment blending, the rendered buffers obtained by the XR Compositor are composited using lighter blending before being presented on the XR device.

This is incorrect. On devices with additive blending the layers must be composited using source-over as usual. The result of that composition is then composited with the real world using lighter

@cwilso cwilso added this to the September 2019 milestone Sep 9, 2019
@Manishearth
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#25

@Manishearth
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@rcabanier could you make a PR that addresses this?

@Manishearth
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Closing since we're not quite sure what to do here.

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3 participants