This polyfill only polyfills the Layers API; use the WebXR Polyfill to polyfill other WebXR features.
Download the polyfill from
build/webxr-layers-polyfill.js and include it as a script tag.
Then, you will need to instantiate the polyfill in code before calling any XR code:
let layersPolyfill = new WebXRLayersPolyfill()
The polyfill is written in
Typescript and bundled with
Rollup. Build with
$ npm run build
To run the examples, create a build, then run:
$ npm run serve
and point your web browser to
What does it do?
The polyfill provides polyfilled classes for the new layer types defined in the WebXR Layers API, and modifies XRSession to use those polyfilled classes. The layers provide the
WebGLTextures that the application renders into, then the polyfilled XRSession renders those layers onto an internal
baseLayer. This baseLayer is then displayed in headset, in the same way that an XRSession without layers support would render it.
XRQuadLayerare not implemented.
mipLevels- the polyfill ignores them, and assumes all layers are created without mipmaps.
- Secondary views on
This program is free software for both commercial and non-commercial use, distributed under the Apache 2.0 license, which can be found in the LICENSE file.