Commits on Apr 12, 2014
Commits on Apr 11, 2014
  1. Minor white space fixup.

    onefang committed Apr 11, 2014
Commits on Feb 4, 2014
  1. Add Kitely grid.

    onefang committed Feb 4, 2014
Commits on Feb 3, 2014
Commits on Jan 26, 2014
  1. typo--

    onefang committed Jan 26, 2014
Commits on Jan 9, 2014
Commits on Dec 13, 2013
  1. Shut up ionice detection.

    onefang committed Dec 13, 2013
  2. Remove unused variable.

    onefang committed Dec 13, 2013
  3. Rename the windlight presets that Mac has issues with unescaping.

    onefang committed Dec 13, 2013
    For some odd reason the Mac version of curl_unescape() can't deal with %2D and %2D, which encode valid file name characters anyway.
  4. Hack up the Mac packaging to actually work.

    onefang committed Dec 13, 2013
    Evil hack, but this part seems broken on Mac.  Works fine on Linux, dunno about Windows.
    Now it even builds from ssh with no GUI running.
Commits on Dec 12, 2013
  1. Update the Linux build scripts to also work on Mac.

    onefang committed Dec 12, 2013
    Now they work on all three supported platforms.  B-)
Commits on Jul 14, 2013
Commits on May 25, 2013
  1. Fix Align tool conflicts with Edit Linked Parts - http://redmine.koku…

    onefang committed May 25, 2013
    The new hot keys are -
    Ctrl-Shift-P for position (Ctrl-Alt-P was taken).
    Ctrl-Alt-F for face selection.
    Ctrl-Alt-M for align, and Ctrl-Alt-Shift-M for pack.
    Also fixed things so they all work all the time, and refactored common code.
  2. White space cleanups.

    onefang committed May 25, 2013
  3. White space fix.

    onefang committed May 25, 2013
Commits on May 15, 2013
  1. Resorted the grid list file.

    onefang committed May 15, 2013
Commits on May 13, 2013
  1. Allow visual studio express builds from command line - htt…

    onefang committed May 13, 2013
    A few additions to the previous nmake work, from Robin Cornelius.
  2. Update the basic graphics detail slider.

    onefang committed Jun 9, 2011
    Looks like LL has had two ways of dealing with the basic graphics detail slider in preferences, which is typical of them.
    And looks like they left crap laying around from the old method.
    Removed the crap.
    Updated the values the slider uses to better suit modern equipment, while leaving the low end the same.
    Pumped up "linden" tree rendering, it was way too low.