A moon settlement is sending a faint distress signal to Earth. An astronaut is deployed from one of Earth's satellite bases to investigate the nature of the SOS. After penetrating the colony dome he finds the settlement abandoned, but as the team works their way into the colony's spooky infrastructure they encounter formidable evil.
This is a top down, turn based puzzler. The player controls a number of astronauts that must be piloted and sacrificed in the name of finding key cartridges. Why? Because these astronauts love cartridges. So. Much.
To move your toons use up, down, left and right.
Here are some quick reviews that may confuse or enlighten:
"Moonen eat astros." - Scooter
"Key carts are win." - Scooter
"There can be only one." - Highlander
Why it satisfies github's theme requirements
The game uses two main themes:
- Jolt Cola
And for those of you who are counting...
...there is an editor! http://incorrectangle.github.com/game-off-2012/editor.html
Warnings, requirements, existential dilemmas
I developed the game in chrome, so it works best in chrome. The game is playable in firefox too, but the editor doesn't work in firefox because of a difference in mouse events, I'm guessing.
I used a display list lib I wrote called bang, which uses a module system I wrote called mod. I had to make some edits to bang during the development of the game (fixing typos). All of the code (mod, bang and the game) was written by myself.
Ah! Some notes about the editor. I built and used the editor to build levels. You can save your levels in the help panel (which you can get to by using the / key), and then play them the next time you visit the game. You'll see.
Alex Whitehurst & Schell Scivally
Bryce Williams & Schell Scivally
Style, theme, and other inspirations
Nitrome's Tournament (layout, turns, feel) click to play
Metroid (music, level design)
Battletoads (humor, hey, it's space)
This fictional 8bit Metal Gear Solid (color, buildings)
Flashback (colors, tileset)
Le Scaphandrier (8bit fog of war)