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Bfrx API example. An example showing four types of sound generation. 1: synthesized on the fly 2: precached 3: mutated on the fly 4: precached mutations For realtime applications, I *strongly* recommend precaching :) And yes, you'll need a different Bfxr instance for each sound. One other note: - Synthesis is substantially slower in debug mode than final release builds, so don't get too down if it makes things a bit laggy while testing. - The caching API in this version is synchronous. This means that the program can't do anything while caching sounds. - Mixes take longer to generate than plain 'ol synths, so they can take substantially longer to generation mutations for. http://www.bfxr.net Stephen Lavelle firstname.lastname@example.org This is all distributed under the Apache License 2.0 http://www.apache.org/licenses/LICENSE-2.0
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