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branch: master

Dec 02, 2013

  1. Elijah Miller

    Whitespace.

    authored December 01, 2013
  2. Elijah Miller

    Debug mode status should show debug mode, not extras :)

    authored December 01, 2013

Mar 28, 2013

  1. Elijah Miller

    "Better" credits.

    authored March 28, 2013
  2. Elijah Miller

    Whitespace!

    authored March 28, 2013
  3. Elijah Miller

    Clean exit on escape key.

    authored March 28, 2013
  4. Elijah Miller

    Space shuttles are fast yo.

    authored March 28, 2013
  5. Elijah Miller

    Modernize!

    authored March 28, 2013

Apr 25, 2009

  1. Elijah Miller

    Removing unused method.

    authored April 24, 2009
  2. Elijah Miller

    Circle drawing resolution is now set dynamically using the radius.

    authored April 24, 2009
  3. Elijah Miller

    More better sayings.

    authored April 24, 2009
  4. Elijah Miller

    Adding static landing strips for more reliable play/scores.

    authored April 24, 2009
  5. Elijah Miller

    Only doing edge distance detection when the vehicle has not yet enter…

    …ed the screen.
    authored April 24, 2009
  6. Elijah Miller

    Not including Smoke objects when calculating how many vehicles are on…

    … screen, doh.
    authored April 24, 2009
  7. Elijah Miller

    Vehicles head mostly towards the center of the field on entrance.

    authored April 24, 2009

Apr 24, 2009

  1. Elijah Miller

    Adjusting the speeds down quite a bit, much more playable.

    authored April 24, 2009
  2. Elijah Miller

    Making the landing approach slightly longer so the planes stay on the…

    … runway... stupid drunken pilots.
    authored April 24, 2009
  3. Elijah Miller

    Removing the snow/white background as it was just too light to play o…

    …n without modifying all the other colors.
    authored April 24, 2009
  4. Elijah Miller

    Far better vehicle entrance rate. After 15 landings the probability t…

    …hat a vehicle is added increases slightly. More planes on screen means less probability of a new one entering.
    authored April 24, 2009
  5. Elijah Miller

    Removing reference to OS X package which still seems to require gem i…

    …nstalls, lame!
    authored April 24, 2009

Apr 17, 2009

  1. Elijah Miller

    Including loops in the mac package. References #1.

    authored April 16, 2009
  2. Elijah Miller

    Switching all audio over to mp3 format for smaller distribution packa…

    …ges.
    authored April 16, 2009
  3. Elijah Miller

    Scaling messages as a function of how long they have been displayed.

    authored April 16, 2009

Apr 16, 2009

  1. David Baldwin

    flip sfx message

    authored April 15, 2009

Apr 15, 2009

  1. Elijah Miller

    Adding some happy messages after landing a vehicle.

    authored April 15, 2009
  2. Elijah Miller

    Adding alert messages.

    authored April 15, 2009
  3. David Baldwin

    Merge branch 'master' of git@github.com:indyrb/port

    authored April 15, 2009
  4. David Baldwin

    refactor to mute, sfx, bg music

    authored April 15, 2009
  5. Nolan Eakins

    Closing the tab.

    authored April 15, 2009
  6. Elijah Miller

    More README touchups.

    authored April 15, 2009
  7. Elijah Miller

    Removing all extensions, not just wav.

    authored April 15, 2009
  8. Elijah Miller

    Adding rake pkg:compress_audio.

    authored April 15, 2009
  9. Elijah Miller

    Using Array#size instead of count which seems to be undefined :)

    authored April 15, 2009
  10. David Baldwin

    fixed conflict in game init

    authored April 15, 2009
  11. David Baldwin

    added background music

    authored April 15, 2009
  12. Elijah Miller

    You can only direct Vehicles after they've entered the screen, bounci…

    …ng code always sets the heading vector in the proper direction.
    authored April 15, 2009
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