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Major changes in the sound system #205
This post was created built on ideas and feedback we got from this video:
I think the following changes sould be made:
I'd like to hear your feedback
I like the parts that include refractoring the sound system and providing something like a sound browser. that would be a huge step.
However, i really do not think inexor should be changed into a standard shooter. and imo thats beginning with slowing it down with sneaking (atm: sneaking = not jumping, you want: sneaking = slow walking, walking = step sounds). I furthermore do not think this would even work. Inexor is too fast for that. (And thats a good thing imo). I think atmosphere do not need to be gathered here, but if we use more map sounds (atm we rarely use any).. will already do the job.
Sounds are just totally underrepresented ingame, we need to tackel that