Infinity is a role-playing game for the Game Boy Color handheld game console, developed by Affinix Software primarily between the years 1999 and 2001. The game is incomplete and should be considered alpha/preview quality. See the Affinix website for the full announcement regarding the project release as well as a downloadable ROM file.
This project is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License and the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, with different parts covered by each license, and with certain exceptions to allow the parts to be combined. COMMERCIAL USE PROHIBITED. See the LICENSE file for details.
For commercial inquiries, please contact firstname.lastname@example.org.
Currently the game only builds on a Windows host. Building the game requires GBDK, TASM, as well as custom build utilities that you'll need to compile.
From within the source tree, run
setup.bat from a command prompt:
cd \path\to\infinity\bin setup
This will create a virtual
J: drive pointing to the root of the project and change to it.
Download GBDK 2.1.5 (the .zip file that's in there) and unpack into the root of the project as the directory
Download and install MinGW if you don't already have it. From a MinGW shell (leave the original command prompt alone, we'll come back to it), patch the GBDK and build the custom build utiltiies:
cd /j patch -p0 < tools/gbdk_infinity.diff cd tools/toolchain make
You can close the MinGW shell now, we won't need it from here on.
Now from the command prompt, build the GBDK library using
cd \sdk\gbz80-gb\2-1-5\lib make.bat
Download TASM 3.2. Unpack and save
tasm.exe into the project's
You should now have all the tools ready to build the game. Now go run a bunch of commands:
PATH=%PATH%;c:\mingw\bin cd \resource\eve itemconv --defs items.ref copy itemdefs.h ..\..\source\eve e d c build cd \resource\ext build (press Y at the prompt) cd \ do
If all goes well, the game will be built as