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/*
* File: game.h
* Author: KRIK
*
* Created on 8 Èþëü 2009 ã., 10:55
*/
#ifndef _GAME_H
#define _GAME_H
void sleepFrames(int i);
void startGame();
extern s16 selected_stage;
extern u8 kills_1[4];
extern u8 kills_2[4];
extern u32 top_scor;
extern u8 stop_sound_engine;
extern u8 playing_engine;
extern u16 level_timer;
void soundStopEngine();
#endif /* _GAME_H */