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| #include <genesis.h> | |
| #include "map.h" | |
| #include "map_editor.h" | |
| #include "resmap.h" | |
| #include "sprite.h" | |
| #include "game.h" | |
| u8 editor_map[MAP_W * MAP_H]; | |
| u8 map_editor_map_ready; | |
| s8 object_selector; | |
| s8 selector_x; | |
| s8 selector_y; | |
| u8 moved; | |
| #define MAX_OBJECTS 14 | |
| void joyEventEditor(u16 joy, u16 changed, u16 state); | |
| void setObject(); | |
| void startMapEditor() { | |
| u16 joy; | |
| u16 cross_press_timer = 0; | |
| u8 selector_blink_counter = 0; | |
| moved = 0; | |
| VDP_setPalette(0, palette_black); | |
| VDP_resetSprites(); | |
| VDP_updateSprites(1, TRUE); | |
| VDP_fillTileMapRect(PLAN_B, RES_TILE_GREY, 0, 0, 32, 28); | |
| if (!map_editor_map_ready) { | |
| memset(editor_map, 0, sizeof(editor_map)); | |
| setMap(PLAN_B, editor_map, MAP_GAMEMODE_FALSE); | |
| mapSetTile(RES_TILE_STAFF + 0, START_X_ST + 0, START_Y_ST + 0); | |
| mapSetTile(RES_TILE_STAFF + 1, START_X_ST + 0, START_Y_ST + 1); | |
| mapSetTile(RES_TILE_STAFF + 2, START_X_ST + 1, START_Y_ST + 0); | |
| mapSetTile(RES_TILE_STAFF + 3, START_X_ST + 1, START_Y_ST + 1); | |
| s8 brick_x[8] = { -1, -1, -1, 0, 1, 2, 2, 2 }; | |
| s8 brick_y[8] = { 1, 0, -1, -1, -1, -1, 0, 1 }; | |
| u8 i; | |
| for (i = 0; i < 8; i++) { | |
| mapSetTile(RES_TILE_BRICK, START_X_ST + brick_x[i], START_Y_ST + brick_y[i]); | |
| } | |
| } | |
| else { | |
| setMap(PLAN_B, editor_map, MAP_GAMEMODE_FALSE); | |
| } | |
| map_editor_map_ready = FALSE; | |
| VDP_setPalette(0, pal_red); | |
| VDP_setPalette(1, pal_yellow); | |
| object_selector = 0; | |
| selector_x = 0; | |
| selector_y = 0; | |
| JOY_setEventHandler(joyEventEditor); | |
| s16 posx = 0; | |
| s16 posy = 0; | |
| for (; !map_editor_map_ready;) { | |
| joy = JOY_readJoypad(JOY_1); | |
| if (joy & BUTTON_DIR) { | |
| cross_press_timer++; | |
| } | |
| else { | |
| cross_press_timer = 0; | |
| } | |
| if (cross_press_timer > 32) { | |
| if ((cross_press_timer & 3) == 0) | |
| joyEventEditor(JOY_1, 0, joy); | |
| } | |
| posx = selector_x << 4; | |
| posy = selector_y << 4; | |
| selector_blink_counter++; | |
| if ((selector_blink_counter >> 4) & 1) { | |
| drawSprite2x2(SPRITE_ADDR_TANK | TILE_ATTR(TANK_COLOR_YELLOW, 0, 0, 0), posx, posy); | |
| } | |
| updateSprite(); | |
| VDP_waitVSync(); | |
| } | |
| JOY_setEventHandler(NULL); | |
| } | |
| void joyEventEditor(u16 joy, u16 changed, u16 state) { | |
| u16 i; | |
| if (BUTTON_DIR & changed) { | |
| moved = 1; | |
| } | |
| if (BUTTON_UP & state) { | |
| selector_y--; | |
| moved = 1; | |
| if (selector_y < 0) | |
| selector_y = 0; | |
| } | |
| if (BUTTON_DOWN & state) { | |
| selector_y++; | |
| moved = 1; | |
| if (selector_y > MAP_H / 2 - 1) | |
| selector_y = MAP_H / 2 - 1; | |
| } | |
| if (BUTTON_LEFT & state) { | |
| selector_x--; | |
| moved = 1; | |
| if (selector_x < 0) | |
| selector_x = 0; | |
| } | |
| if (BUTTON_RIGHT & state) { | |
| selector_x++; | |
| moved = 1; | |
| if (selector_x > MAP_W / 2 - 1) | |
| selector_x = MAP_W / 2 - 1; | |
| } | |
| if (BUTTON_START & state) { | |
| for (i = 0; i < MAP_LEN; i++) | |
| editor_map[i] = (u8) current_map[i]; | |
| map_editor_map_ready = TRUE; | |
| } | |
| if (BUTTON_B & state) { | |
| if (!moved) { | |
| object_selector++; | |
| if (object_selector >= MAX_OBJECTS) | |
| object_selector = 0; | |
| } | |
| setObject(); | |
| moved = 0; | |
| } | |
| if (BUTTON_C & state) { | |
| if (!moved) { | |
| object_selector--; | |
| if (object_selector < 0) | |
| object_selector = MAX_OBJECTS - 1; | |
| } | |
| setObject(); | |
| moved = 0; | |
| } | |
| } | |
| void setObject() { | |
| mapSetTile(map_objects[(object_selector << 2) ], selector_x << 1, selector_y << 1); | |
| mapSetTile(map_objects[(object_selector << 2) + 1], (selector_x << 1) + 1, selector_y << 1); | |
| mapSetTile(map_objects[(object_selector << 2) + 2], selector_x << 1, (selector_y << 1) + 1); | |
| mapSetTile(map_objects[(object_selector << 2) + 3], (selector_x << 1) + 1, (selector_y << 1) + 1); | |
| } |