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| #include <genesis.h> | |
| #include "menu.h" | |
| #include "map.h" | |
| #include "resmap.h" | |
| #include "sprite.h" | |
| #include "map_editor.h" | |
| #include "gameover.h" | |
| #include "game.h" | |
| #include "defs.h" | |
| #include "option.h" | |
| #include "resources.h" | |
| void startMenu_JoyEvent(u16 joy, u16 changed, u16 state); | |
| void modeMenu_JoyEvent(u16 joy, u16 changed, u16 state); | |
| s8 selector; | |
| s8 selected_item; | |
| u16 scroll = 0; | |
| void startMenu(s8 do_scroll) { | |
| selected_item = -1; | |
| selector = 0; | |
| if (do_scroll) { | |
| scroll = -224; | |
| } | |
| VDP_setPalette(0, palette_black); | |
| VDP_resetSprites(); | |
| VDP_fillTileMapRect(PLAN_B, 0, 0, 0, planWidth, planHeight); | |
| setMap(PLAN_B, maps_data, MAP_GAMEMODE_FALSE); | |
| drawNum(top_scor, 136 / 8, 1); | |
| drawNum(game_player[0].scor, 56 / 8, 1); | |
| drawNum(game_player[1].scor, 208 / 8, 1); // Warning: drawNum() -> mapSetTile() -> current_map[x + y * MAP_H] = val; | |
| VDP_setVerticalScroll(PLAN_B, scroll); | |
| sleepFrames(1); | |
| VDP_setPalette(0, pal_menu); | |
| VDP_setPalette(1, pal_yellow); | |
| _tank tank; | |
| memset(&tank, 0, sizeof(_tank)); | |
| tank.posx = SPRITE_POS_SELECTOR_X; | |
| tank.posy = SPRITE_POS_SELECTOR_Y; | |
| tank.color = TANK_COLOR_YELLOW; | |
| tank.speed = 1; | |
| tank.rotate = 3; | |
| tank.hitpoint = 1; | |
| JOY_setEventHandler(startMenu_JoyEvent); | |
| while (scroll++) { | |
| VDP_setVerticalScroll(PLAN_B, scroll); | |
| VDP_waitVSync(); | |
| } | |
| scroll = 0; | |
| VDP_setVerticalScroll(PLAN_B, 0); | |
| for (;;) { | |
| tank.posy = SPRITE_POS_SELECTOR_Y + (selector << 4); | |
| drawTank(&tank); | |
| updateSprite(); | |
| VDP_waitVSync(); | |
| if (selected_item >= 0) | |
| break; | |
| } | |
| JOY_setEventHandler(NULL); | |
| } | |
| void modeMenu() { | |
| selector = 0; | |
| VDP_setPalette(0, palette_black); | |
| VDP_resetSprites(); | |
| VDP_fillTileMapRect(PLAN_B, 0, 0, 0, planWidth, planHeight); | |
| setMap(PLAN_B, menu_data, MAP_GAMEMODE_FALSE); | |
| drawNum(top_scor, 136 / 8, 1); | |
| drawNum(game_player[0].scor, 56 / 8, 1); | |
| drawNum(game_player[1].scor, 208 / 8, 1); // Warning: drawNum() -> mapSetTile() -> current_map[x + y * MAP_H] = val; | |
| VDP_setVerticalScroll(PLAN_B, scroll); | |
| sleepFrames(1); | |
| VDP_setPalette(0, pal_menu); | |
| VDP_setPalette(1, pal_yellow); | |
| _tank tank; | |
| memset(&tank, 0, sizeof(_tank)); | |
| tank.posx = SPRITE_POS_SELECTOR_X; | |
| tank.posy = SPRITE_POS_SELECTOR_Y; | |
| tank.color = TANK_COLOR_YELLOW; | |
| tank.speed = 1; | |
| tank.rotate = 3; | |
| tank.hitpoint = 1; | |
| JOY_setEventHandler(modeMenu_JoyEvent); | |
| config.game_mode = 0; | |
| for (;;) { | |
| tank.posy = SPRITE_POS_SELECTOR_Y + (selector << 4); | |
| drawTank(&tank); | |
| updateSprite(); | |
| VDP_waitVSync(); | |
| if (config.game_mode > 0) | |
| break; | |
| } | |
| JOY_setEventHandler(NULL); | |
| } | |
| s8 menuGetSelectedItem() { | |
| return selected_item; | |
| } | |
| void startMenu_JoyEvent(u16 joy, u16 changed, u16 state) { | |
| if (scroll) { | |
| if (BUTTON_START & (state & changed)) { | |
| scroll = 0; | |
| } | |
| } | |
| else { | |
| if ((BUTTON_START & (state & changed)) && (BUTTON_A & state)) { | |
| selected_item = selector; | |
| if (selector == 3) { | |
| config.cheats_on = ON; | |
| SND_startPlay_4PCM(snd_score_bonus, sizeof(snd_score_bonus), SOUND_PCM_CH1, FALSE); | |
| } | |
| } | |
| switch (state & changed) { | |
| case BUTTON_UP: | |
| selector--; | |
| if (selector < 0) | |
| selector = 3; | |
| break; | |
| case BUTTON_DOWN: | |
| selector++; | |
| if (selector > 3) | |
| selector = 0; | |
| break; | |
| case BUTTON_START: | |
| selected_item = selector; | |
| break; | |
| } | |
| } | |
| } | |
| void modeMenu_JoyEvent(u16 joy, u16 changed, u16 state) { | |
| switch (state & changed) { | |
| case BUTTON_UP: | |
| selector--; | |
| if (selector < 0) | |
| selector = 3; | |
| break; | |
| case BUTTON_DOWN: | |
| selector++; | |
| if (selector > 3) | |
| selector = 0; | |
| break; | |
| case BUTTON_START: | |
| switch (selector) { | |
| case 0: | |
| config.game_mode = MODE_MODS; | |
| break; | |
| case 1: | |
| config.game_mode = MODE_BC; | |
| break; | |
| case 2: | |
| config.game_mode = MODE_TANK; | |
| break; | |
| case 3: | |
| config.game_mode = MODE_CUSTOM; | |
| break; | |
| } | |
| break; | |
| } | |
| } |