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- +5 −3 collision.c
- +1 −1 defs.h
- +7 −3 game.c
- +1 −1 game.h
- +12 −12 gamelogic.c
- +2 −0 gamelogic.h
- +0 −1 gameover.c
- +121 −121 history.txt
- +2 −1 main.c
- +1 −0 map.h
- +0 −4 mutator.c
- +0 −4 option.c
- +17 −8 sprite.c
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| @@ -76,7 +76,7 @@ | ||
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| typedef struct { | ||
| const u8* maps_data; | ||
| u8 game_mode; | ||
| u8 difficulty; | ||
| u8 pl_friend_fire; | ||
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| @@ -10,7 +10,7 @@ | ||
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| void sleepFrames(int i); | ||
| void startGame(); | ||
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| extern s16 selected_stage; | ||
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| @@ -78,7 +78,6 @@ void showScore() { | ||
| score2[3] = 0; | ||
| score2[4] = 0; | ||
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| u16 joy; | ||
| u8 play_sound; | ||
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