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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_SINETABLES_H
#define COMMON_SINETABLES_H
namespace Common {
class SineTable {
public:
/**
* Construct a sine table with the specified bit precision
*
* @param bitPrecision Precision of the table, which must be in range [4, 16]
*/
SineTable(int bitPrecision);
~SineTable();
/**
* Get pointer to table
*/
const float *getTable() { return _table; }
/**
* Get pointer to table
*/
int getPrecision() { return _bitPrecision; }
private:
float *_table;
int _bitPrecision;
};
} // End of namespace Common
#endif // COMMON_SINETABLES_H
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