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This release converts the plugin to a Unity Package, enabling users to import from OpenUPM rather than downloading the source directly into their projects!
This is now the recommended way of installing the plugin for most users.
The package is hosted here!
To install click "Download installer.unitypackage" and run the downloaded file.
If you'd rather have the source in your Assets folder instead, then you can download the UnityPackage attached to each release or copy the files in the Packages\Ink folder of this repo.
- Updated to latest Ink
- Updates the Ink Player Window: All panel show/hide states are now saved using EditorPrefs, and adds support for bool and path type variables.
- Updated documentation
Updates to the latest ink, and includes some nice updates to the Ink Player Editor Window, making it smoother, easier to use, and more performant.
Enables automatic Ink Player Window tethering of your game's story, so you can debug your story as it runs!
Check out the demo scene to see how it works!
Big updates here; the compiler has been completely overhauled, allowing you to compile ink as part of your game. We've also updated the Ink Player Window, making debugging far easier than before.
Turns off the compiler DLL by default, which was preventing users from building (oops).
Some minor improvements to the library validation system.
Updates to the latest ink.
This version will be mirrored on the Unity Asset Store when it's approved.
If you like the plugin, please leave us a review on the store!