In the GDC of 2015, conference by Jon Ingold, is described how Inkle uses stats and math.
I wonder if Ink has implemented those codes for fairmath, for raise or lower a stat, and the queries High, Low, Up, Down. Or iif you guys just reimplement it from game to game.
PD: I ask because I've not seen any reference to that in the documentation.
Regards.
The text was updated successfully, but these errors were encountered:
Here's a dry example. In our games we litter raise and lower (or push and pull) throughout. Then, any time we want the story to vary depending on the stat, we use high, low, up and down.
INCLUDE swings.ink
VAR kindness = INITIAL_SWING
- (loop) The loop of kindness {|continues}...
+ Give a gift
~ raise(kindness)
+ Give a kick in the teeth
~ lower(kindness)
-
{
- high(kindness): Kindness is now high.
- low(kindness): Kindness is now low.
- up(kindness): Kindness is now up.
- down(kindness): Kindness is now down.
- else: Kindness is neither up nor down.
}
-> loop
rubereaglenest commentedJun 15, 2016
Hi,
In the GDC of 2015, conference by Jon Ingold, is described how Inkle uses stats and math.
I wonder if Ink has implemented those codes for fairmath, for raise or lower a stat, and the queries High, Low, Up, Down. Or iif you guys just reimplement it from game to game.
PD: I ask because I've not seen any reference to that in the documentation.
Regards.
The text was updated successfully, but these errors were encountered: