Simple cross-browser, cross-platform plugin bringing the quake3 engine to the browser.
The compilation process is still rough and has only been tested on Ubuntu 10.04.
To get started, you'll need to install cmake, sdl and gtk:
$ sudo apt-get install cmake libsdl1.2-dev libgtk2.0-dev
Next, this general series of commands will get you built:
$ git clone firstname.lastname@example.org:inolen/q3plugin.git $ cd q3plugin $ git submodule update --recursive --init $ ./firebreath/prepmake.sh plugin $ svn co svn://svn.icculus.org/quake3/trunk ioquake3 $ make
Now, you should have the main plugin shared libraries,
firebreath/build/bin/q3plugin and the ioquake3 executable,
ioquake3/build/release-linux-$ARCH (note, when you copy this file please leave off the architecture extension).
You'll need to copy these 3 files to your firefox plugin directory (which Chrome actually checks as well)
~/.mozilla/plugins. If the directory doesn't already exist go ahead and create it.
If all is well, you should now be able load up the
web/index.html in your web browser and see quake3 running.
If the game loads but is tiny, close the browser and try again. We pass in the correct aspect ratio for the game based on the embedded object's size, however, quake3 requires a video restart for the changes to take place.
Also, not all keys work currently (backspace, tab, arrow keys, etc.). It's not a major problem, the keys just weren't essential for development and were left unmapped. This will be fixed soon.