Assets 3

To reduce the complexity of writing EDMC Overlay plugins, HITS now no longer bundles the server. You should install EDMCOverly from https://github.com/inorton/EDMCOverlay/releases/ before updating HITS.

@inorton inorton released this Apr 14, 2018 · 4 commits to master since this release

Assets 3

There was a bug in EDMCOverlay where if too many drawing commands were sent in quick succession then later messages would be delayed. This release fixes that and also fixes resource contention when the overlay server was writing log messages.

@inorton inorton released this Apr 13, 2018 · 5 commits to master since this release

Assets 3

The EDMCOverlay enabled version of https://github.com/bgol/LandingPad/ had some issues with vector graphic placement. This release fixes those problems.

@inorton inorton released this Apr 8, 2018 · 6 commits to master since this release

Assets 3

Fixed an issue to work around where if a client disconnects from the server it is not correctly detected by c#

@inorton inorton released this Mar 31, 2018 · 9 commits to master since this release

Assets 3

EDMCOverlay now exits when EDMC is closed even if Elite is still running.

Also improved documentation for other plugin authors and folded in some bugfixes from @seldonlabs and @lekeno

You can now disable traffic reports from the preferences page if you just want to use the overlay server.

@inorton inorton released this Mar 18, 2018 · 13 commits to master since this release

Assets 3

Fix some issues with how "shapes" on the overlay are scaled on different sized screens

Assets 3

You can now change how long HITS displays messages for. Also, if Elite is obscured or minimised HITS won't keep rendering messages.

@inorton inorton released this Oct 29, 2017 · 18 commits to master since this release

Assets 5

Graphics now appear on the right place of the game screen and it no longer flickers!

  • Implement manual double buffering
  • Fix x/y scaling (virtual screen is 1280x960)
Oct 29, 2017
Pull in fixed EDMCOverlay
* Fix flickering
* Fix scaling (the virtual screen is 1280x960)
* Log more useful exception stack traces on error

@inorton inorton released this Jul 19, 2017 · 19 commits to master since this release

Assets 5

When in the background or simply with nothing to draw, EDMCOverlay used to burn more CPU, this is now fixed