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Commits on Jun 10, 2009
Commits on Jun 5, 2009
  1. Control mapping tweaks

    committed Jun 5, 2009
  2. Increased MAX_Y so full screen is now used for gameplay on the Wii; a…

    …dded a calculated offset to text displayed based on cursor position - fixes #2
    committed Jun 5, 2009
  3. Configuration file is now loaded/saved. Fixes #3

    This required that BOOL in sw.h be renamed (to SWBOOL in this case) as there was a conflicting typedef within libogc when the necessary fat.h include was added.
    committed Jun 5, 2009
Commits on Jun 4, 2009
  1. Configuration menu now uses a cursor; removed video options for Wii, …

    …as SDL Wii would very much like us to keep the ones we already have
    committed Jun 4, 2009
  2. input_buffer_pop now returns -1 for its "I'm empty" value

    Joypad presses are now added to the input buffer as faux button-presses
    committed Jun 4, 2009
Commits on Jun 3, 2009
  1. Eek! No video! Using the old 'replace SDL_UpdateRect with SDL_Flip an…

    …d watch the magic unfold' trick I picked up while porting POWDER - is this an issue with SDL Wii?
    committed Jun 3, 2009
  2. The compiler *really* doesn't like titleflg being declared as static …

    …- who am I to argue?
    committed Jun 3, 2009
  3. The compiler really doesn't like the use of VERSION outside strings -…

    … perhaps there's a flag which tells the compiler to automatically append it to the string? I don't know of one, so hacking it out for now :)
    committed Jun 3, 2009
  4. Still haven't been able to figure out why SDL Wii won't play nice wit…

    …h main functions (which it's supposed to wrap) - renaming main to SDL_main for now
    committed Jun 3, 2009
  5. SDL Wii expects 640x480, so bumped SCR_HGHT to 240 for the Wii under …

    …the assumption it will be doubled
    committed Jun 3, 2009