NTP library for Swift and Objective-C. Get the true time impervious to device clock changes.
Clone or download
msanders Merge pull request #60 from tedgonzalez/master
Update objective-c call in 5.0.0
Latest commit d8ed81d Nov 13, 2018


TrueTime for Swift Carthage compatible Travis CI


Make sure to check out our counterpart too: TrueTime, an NTP library for Android.

NTP client for Swift. Calculate the time "now" impervious to manual changes to device clock time.

In certain applications it becomes important to get the real or "true" date and time. On most devices, if the clock has been changed manually, then an NSDate() instance gives you a time impacted by local settings.

Users may do this for a variety of reasons, like being in different timezones, trying to be punctual and setting their clocks 5 – 10 minutes early, etc. Your application or service may want a date that is unaffected by these changes and reliable as a source of truth. TrueTime gives you that.

How is TrueTime calculated?

It's pretty simple actually. We make a request to an NTP server that gives us the actual time. We then establish the delta between device uptime and uptime at the time of the network response. Each time now() is requested subsequently, we account for that offset and return a corrected NSDate value.



import TrueTime

// At an opportune time (e.g. app start):
let client = TrueTimeClient.sharedInstance

// You can now use this instead of NSDate():
let now = client.referenceTime?.now()

// To block waiting for fetch, use the following:
client.fetchIfNeeded { result in
    switch result {
        case let .success(referenceTime):
            let now = referenceTime.now()
        case let .failure(error):
            print("Error! \(error)")


@import TrueTime;

// At an opportune time (e.g. app start):
TrueTimeClient *client = [TrueTimeClient sharedInstance];
[client startWithPool:@[@"time.apple.com"] port:123];

// You can now use this instead of [NSDate date]:
NSDate *now = [[client referenceTime] now];

// To block waiting for fetch, use the following:
[client fetchIfNeededWithSuccess:^(NTPReferenceTime *referenceTime) {
    NSLog(@"True time: %@", [referenceTime now]);
} failure:^(NSError *error) {
    NSLog(@"Error! %@", error);


You can also listen to the TrueTimeUpdated notification to detect when a reference time has been fetched:

let client = TrueTimeClient.sharedInstance
let _ = NSNotificationCenter.default.addObserver(forName: .TrueTimeUpdated, object: client) { _ in
    // Now guaranteed to be non-nil.
    print("Got time: \(client.referenceTime?.now()")

Installation Options

TrueTime is currently compatible with iOS 8 and up, macOS 10.10 and tvOS 9.

Carthage (recommended)

Add this to your Cartfile:

github "instacart/TrueTime.swift"

Then run:

$ carthage update


Add this to your Podfile:

pod 'TrueTime'

Then run:

$ pod install


  • Run git submodule update --init.
  • Run carthage bootstrap.
  • Run brew install swiftlint if not already installed.
  • Open TrueTime.xcodeproj, choose TrueTimeExample and hit run. This will build everything and run the sample app.

Manually using git submodules

  • Add TrueTime as a submodule:
$ git submodule add https://github.com/instacart/TrueTime.swift.git
  • Follow the above instructions for bootstrapping manually.
  • Drag TrueTime.xcodeproj into the Project Navigator.
  • Go to Project > Targets > Build Phases > Link Binary With Libraries, click + and select the TrueTime target.

Notes / Tips

  • Since NSDates are just Unix timestamps, it's safe to hold onto values returned by ReferenceTime.now() or persist them to disk without having to adjust them later.
  • Reachability events are automatically accounted for to pause/start requests.
  • UDP requests are executed in parallel, with a default limit of 5 parallel calls. If one fails, we'll retry up to 3 times by default.
  • TrueTime is also available for Android.


Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at


Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
See the License for the specific language governing permissions and
limitations under the License.

Learn more