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//
// MapScene.h
// Skeleton Key HD
//
// Created by micah on 12/31/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "cocos2d.h"
#import "Sound.h"
#import "GameData.h"
@interface MapScene : CCLayer {
bool stageLockedForest;
bool stageLockedCaves;
bool stageLockedBeach;
bool stageLockedShip;
CGPoint forestPoint;
CGPoint cavesPoint;
CGPoint beachPoint;
CGPoint shipPoint;
Sound* sound;
GameData* gameData;
CCSprite* forest;
CCSprite* caves;
CCSprite* beach;
CCSprite* ship;
}
+ (id) scene;
+ (id) sceneWithStage:(int)stage;
- (void) highlight:(int)stage;
@end
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