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/* cocos2d for iPhone
*
* http://www.cocos2d-iphone.org
*
* Copyright (C) 2009 On-Core
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the 'cocos2d for iPhone' license.
*
* You will find a copy of this license within the cocos2d for iPhone
* distribution inside the "LICENSE" file.
*
*/
#import <UIKit/UIKit.h>
#import "CCIntervalAction.h"
#import "CCInstantAction.h"
#import "CCGrid.h"
@class CCGridBase;
/** Base class for Grid actions */
@interface CCGridAction : CCIntervalAction
{
ccGridSize gridSize;
}
/** size of the grid */
@property (nonatomic,readwrite) ccGridSize gridSize;
/** creates the action with size and duration */
+(id) actionWithSize:(ccGridSize)size duration:(ccTime)d;
/** initializes the action with size and duration */
-(id) initWithSize:(ccGridSize)gridSize duration:(ccTime)d;
/** returns the grid */
-(CCGridBase *)grid;
@end
////////////////////////////////////////////////////////////
/** Base class for CCGrid3D actions.
Grid3D actions can modify a non-tiled grid.
*/
@interface CCGrid3DAction : CCGridAction
{
}
/** returns the vertex than belongs to certain position in the grid */
-(ccVertex3F)vertex:(ccGridSize)pos;
/** returns the non-transformed vertex than belongs to certain position in the grid */
-(ccVertex3F)originalVertex:(ccGridSize)pos;
/** sets a new vertex to a certain position of the grid */
-(void)setVertex:(ccGridSize)pos vertex:(ccVertex3F)vertex;
@end
////////////////////////////////////////////////////////////
/** Base class for CCTiledGrid3D actions */
@interface CCTiledGrid3DAction : CCGridAction
{
}
/** returns the tile that belongs to a certain position of the grid */
-(ccQuad3)tile:(ccGridSize)pos;
/** returns the non-transformed tile that belongs to a certain position of the grid */
-(ccQuad3)originalTile:(ccGridSize)pos;
/** sets a new tile to a certain position of the grid */
-(void)setTile:(ccGridSize)pos coords:(ccQuad3)coords;
@end
////////////////////////////////////////////////////////////
/** CCAccelDeccelAmplitude action */
@interface CCAccelDeccelAmplitude : CCIntervalAction
{
float rate;
CCIntervalAction *other;
}
/** amplitude rate */
@property (nonatomic,readwrite) float rate;
/** creates the action with an inner action that has the amplitude property, and a duration time */
+(id)actionWithAction:(CCAction*)action duration:(ccTime)d;
/** initializes the action with an inner action that has the amplitude property, and a duration time */
-(id)initWithAction:(CCAction*)action duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCAccelAmplitude action */
@interface CCAccelAmplitude : CCIntervalAction
{
float rate;
CCIntervalAction *other;
}
/** amplitude rate */
@property (nonatomic,readwrite) float rate;
/** creates the action with an inner action that has the amplitude property, and a duration time */
+(id)actionWithAction:(CCAction*)action duration:(ccTime)d;
/** initializes the action with an inner action that has the amplitude property, and a duration time */
-(id)initWithAction:(CCAction*)action duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCDeccelAmplitude action */
@interface CCDeccelAmplitude : CCIntervalAction
{
float rate;
CCIntervalAction *other;
}
/** amplitude rate */
@property (nonatomic,readwrite) float rate;
/** creates the action with an inner action that has the amplitude property, and a duration time */
+(id)actionWithAction:(CCAction*)action duration:(ccTime)d;
/** initializes the action with an inner action that has the amplitude property, and a duration time */
-(id)initWithAction:(CCAction*)action duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCStopGrid action.
Don't call this action if another grid action is active.
Call if you want to remove the the grid effect. Example:
[Sequence actions:[Lens ...], [StopGrid action], nil];
*/
@interface CCStopGrid : CCInstantAction
{
}
@end
////////////////////////////////////////////////////////////
/** CCReuseGrid action */
@interface CCReuseGrid : CCInstantAction
{
int t;
}
/** creates an action with the number of times that the current grid will be reused */
+(id) actionWithTimes: (int) times;
/** initializes an action with the number of times that the current grid will be reused */
-(id) initWithTimes: (int) times;
@end
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