diff --git a/src/gpgmm/d3d12/ResourceAllocatorD3D12.h b/src/gpgmm/d3d12/ResourceAllocatorD3D12.h index df0a75074..f355c5ca6 100644 --- a/src/gpgmm/d3d12/ResourceAllocatorD3D12.h +++ b/src/gpgmm/d3d12/ResourceAllocatorD3D12.h @@ -70,10 +70,6 @@ namespace gpgmm { namespace d3d12 { minimal possible GPU memory footprint or debugging OOM failures. */ ALLOCATOR_FLAG_ALWAYS_ON_DEMAND = 0x8, - - /** \brief Flags no longer used and will soon be depreciated. - */ - ALLOCATOR_CHECK_DEVICE_LEAKS = 0x16, }; using ALLOCATOR_FLAGS_TYPE = Flags;