From dfd9cb4ad57e3a26ccc732d6d55d215cabdefce0 Mon Sep 17 00:00:00 2001 From: Bryan Bernhart Date: Tue, 3 May 2022 09:12:22 -0700 Subject: [PATCH] Remove ALLOCATOR_CHECK_DEVICE_LEAKS. --- src/gpgmm/d3d12/ResourceAllocatorD3D12.h | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/gpgmm/d3d12/ResourceAllocatorD3D12.h b/src/gpgmm/d3d12/ResourceAllocatorD3D12.h index df0a75074..f355c5ca6 100644 --- a/src/gpgmm/d3d12/ResourceAllocatorD3D12.h +++ b/src/gpgmm/d3d12/ResourceAllocatorD3D12.h @@ -70,10 +70,6 @@ namespace gpgmm { namespace d3d12 { minimal possible GPU memory footprint or debugging OOM failures. */ ALLOCATOR_FLAG_ALWAYS_ON_DEMAND = 0x8, - - /** \brief Flags no longer used and will soon be depreciated. - */ - ALLOCATOR_CHECK_DEVICE_LEAKS = 0x16, }; using ALLOCATOR_FLAGS_TYPE = Flags;