From 745962f44c2c680128a002ca090b13d292633890 Mon Sep 17 00:00:00 2001 From: Bryan Bernhart Date: Mon, 9 May 2022 16:09:07 -0700 Subject: [PATCH] Restrict D3D12EventTraceReplay.AllocationPerf to a single iteration. Runtime becomes too long with longer traces. --- src/tests/capture_replay_tests/D3D12EventTraceReplay.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/tests/capture_replay_tests/D3D12EventTraceReplay.cpp b/src/tests/capture_replay_tests/D3D12EventTraceReplay.cpp index c1ec6869b..0d5b846a2 100644 --- a/src/tests/capture_replay_tests/D3D12EventTraceReplay.cpp +++ b/src/tests/capture_replay_tests/D3D12EventTraceReplay.cpp @@ -442,7 +442,6 @@ class D3D12EventTraceReplay : public D3D12TestBase, public CaptureReplayTestWith TEST_P(D3D12EventTraceReplay, AllocationPerf) { TestEnviromentParams forceParams = {}; - forceParams.Iterations = 100; forceParams.PrefetchMemory = true; RunTestLoop(forceParams);