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Shader change made some meshes invisible #9
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I'm not seeing this issue myself, but it's probably related to a few of the changes in GLRenderer. Could I enlist you in trying to fix this since you have a reproducible case? Here's the diff: Look for the |
Yep, that looks like it fixed it. |
That fixed the issue for me too. |
Thanks for verifying, pushed a fix in 44c1e53 |
I haven't tracked down the issue yet, but something in the "Texture atlases can specify a shader by name" change caused many models not to show up (collision boxes are still there) with the retail assets. In the tutorial map, the tombstone in the secret area and the bridge are invisible. In the campsite, it's tents, the well, tombstones, tables, etc. that are invisible.
I reverted that change and they all showed up again. There aren't any warnings in the logs that I see. I'm running on Linux.
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