Libgdx is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS.
Libgdx Official Site hosts downloads, documentation and contains useful linksThe
community-maintained wiki hosted at Google Code will explain much of LibgdxThe
Badlogic Forum to ask questions about LibgdxUse the
Badlogic Blog for the latest Libgdx newsFollow the
Issue Tracker to post concrete bug reports (with a pull request if possible)Use the
Chat with us on IRC at irc.freenode.net, #libgdx
@badlogicgames on TwitterFollow
Compiling the Code
Be sure to understand the prerequisites required for Libgdx.
See Running Demos & Tests for instructions on getting the basics working with the source tree.
See the Source Building wiki page for instructions on building native code and building distribution images.
Libgdx Usage Examples
There are a number of example games included in the source. Some of them include:
- very angry robots
To see how to use libgdx you can either go to the wiki (which has plenty of good information) or read through
these example projects. The test cases in
tests/gdx-tests/ are another good source of sample code.
Once again, if you get stuck just drop in to the friendly forums.