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fix(build): dist-custom-elements-bundle types (#2597)

Fixes #2596
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snaptopixel committed Jul 30, 2020
1 parent 4758d07 commit 7f2f5ad7ca2ea6f1259721ca853cf029ebc34176
@@ -40,14 +40,15 @@ const generateCustomElementsTypesOutput = async (
`export declare const defineCustomElements: (opts?: any) => void;`,
``,
`/**`,
`* Used to manually set the base path where assets can be found.`,
`* If the script is used as "module", it's recommended to use "import.meta.url",`,
`* such as "setAssetPath(import.meta.url)". Other options include`,
`* "setAssetPath(document.currentScript.src)", or using a bundler's replace plugin to`,
`* dynamically set the path at build time, such as "setAssetPath(process.env.ASSET_PATH)".`,
`* But do note that this configuration depends on how your script is bundled, or lack of`,
`* bunding, and where your assets can be loaded from. Additionally custom bundling`,
`* will have to ensure the static assets are copied to its build directory.`,
` * Used to manually set the base path where assets can be found.`,
` * If the script is used as "module", it's recommended to use "import.meta.url",`,
` * such as "setAssetPath(import.meta.url)". Other options include`,
` * "setAssetPath(document.currentScript.src)", or using a bundler's replace plugin to`,
` * dynamically set the path at build time, such as "setAssetPath(process.env.ASSET_PATH)".`,
` * But do note that this configuration depends on how your script is bundled, or lack of`,
` * bunding, and where your assets can be loaded from. Additionally custom bundling`,
` * will have to ensure the static assets are copied to its build directory.`,
` */`,
`export declare const setAssetPath: (path: string) => void;`,
``,
];

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