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|@@ -19,7 +19,7 @@ this readme. Since the code on how to handle those MDR files was released|
|under a GPL licence a long time ago, I was able to implement this format for|
|Quake3 and do some efficiency improvements.|
|To enable the support for this model format, go to qcommon/qfiles.h,|
|remove the comment slashes for #define RAVENMDR and then compile the engine.|
|remove the comment slashes for #define RAVENMD4 and then compile the engine.|
|Including finished MDR models in your projects is easy: just load the model|
|files in your cgame code as you would normally load an MD3 model. The engine|