From 98272de2ea342f48e00a1a02dc6910cc87f8ddfe Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Sat, 3 Mar 2018 23:01:54 -0600 Subject: [PATCH] Update README for adding libmad source to local tree --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 4e1970422f..775e93f55e 100644 --- a/README.md +++ b/README.md @@ -18,12 +18,14 @@ The source code for the Elite Force game, cgame, and ui code is not included as ## Compiling -Lilium Voyager is compiled using `make USE_CODEC_MP3=1`. For details see [building ioquake3](http://wiki.ioquake3.org/Building_ioquake3). - -The MP3 support library (libmad) is not included in the source tree (yet) so easier to just build without it. Though this prevents music and some sounds from playing. +Lilium Voyager is compiled using `make`. For details see [building ioquake3](http://wiki.ioquake3.org/Building_ioquake3). The Visual Studio project files are not supported. +Additional make variables not in ioquake3: +* `USE_CODEC_MP3=1` - Enable MP3 support using libmad (defaults to 1). +* `USE_INTERNAL_MP3=1` - Use libmad in the local source tree (defaults to 1). + ## Discussion