From add8b1826db6029f4d73eb04f0bbb69530774cc3 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Wed, 24 Jun 2015 17:24:03 -0500 Subject: [PATCH] Rename ioST:V to Lilium Voyager I'd like to avoid confusion with 'official' ioSTVEF releases. --- Makefile | 4 ++-- code/qcommon/q_shared.h | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Makefile b/Makefile index a103ea5b32..4cf8f11c5b 100644 --- a/Makefile +++ b/Makefile @@ -127,7 +127,7 @@ endif ifndef CLIENTBIN ifeq ($(BUILD_ELITEFORCE),1) - CLIENTBIN=iostvoyHM + CLIENTBIN=liliumvoyhm else CLIENTBIN=ioquake3 endif @@ -135,7 +135,7 @@ endif ifndef SERVERBIN ifeq ($(BUILD_ELITEFORCE),1) - SERVERBIN=iostvefded + SERVERBIN=liliumvoyded else SERVERBIN=ioq3ded endif diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h index aa003da165..4e9d8db004 100644 --- a/code/qcommon/q_shared.h +++ b/code/qcommon/q_shared.h @@ -38,10 +38,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // #define LEGACY_PROTOCOL // You probably don't need this for your standalone game #else #ifdef ELITEFORCE - #define PRODUCT_NAME "ioST:V HM" + #define PRODUCT_NAME "Lilium Voyager HM" #define BASEGAME "baseEF" - #define CLIENT_WINDOW_TITLE "iostvoyHM" - #define CLIENT_WINDOW_MIN_TITLE "iostvoyHM" + #define CLIENT_WINDOW_TITLE "Lilium Voyager Holomatch" + #define CLIENT_WINDOW_MIN_TITLE "liliumvoy" #define HOMEPATH_NAME_UNIX ".stvef" #define HOMEPATH_NAME_WIN "STVEF" #define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN