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Mouse doesn't work at all #113
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Check /etc/group and see if there is a group called input. If so, add yourself to it: usermod -G input username |
Hmmm tried that. Still neither trackpoint or attached USB mouse work.
I ran Xorg as root and launched |
Could be your SDL install. I would try rebuilding / reinstalling SDL from source. |
I'm not familiar with https://bugs.archlinux.org/?project=1&cat%5B%5D=2&string=sdl2
Though isn't there a good SDL test app I can try the mouse before I try rebuilding the entire thing? :) I found this old post I need to try http://ubuntuforums.org/showthread.php?t=1363298&s=4813487a6834657ef60d59471a3d8c6f&p=8554661#post8554661 |
I noticed after running ioquake3 again about 2:26 into this MP4 http://r2d2.webconverger.org/2015-03-04/linuxgaming.mp4 the mouse is working in window but not fullscreen. I did post to sdl mailing list... no reply and their archives are broken. http://lists.libsdl.org/pipermail/sdl-libsdl.org/ Linux gaming... isn't it awesome? :) Another element which fails is keyboard input, such as the return key. |
Closing, please ask support questions on http://community.ioquake.org/ |
Reopening because someone else just reported a similar issue years later! |
I have run into this issue on OpenBSD 6.9 which currently packages commit e7a7a2b of this project and SDL 1.2.15. In fullscreen, I can see the X11 mouse cursor, but the in-game cursor is not responsive. I have tried toggling I am using the OpenBSD default WM of fvwm, but have also tried with no window manager to the same effect. My current workaround is to run it in windowed mode, less the window title & border, at fullscreen resolution. I will try building a newer version of |
This requires SDL2 now |
Whoops, you're correct. OpenBSD packages SDL2 2.0.14 for ioquake3. My apologies for the inaccurate info in my report. |
Any tips how to debug?
http://s.natalian.org/2015-02-18/q3.log
Running Archlinux on Broadwell with https://aur.archlinux.org/packages/io/ioquake3-git/PKGBUILD
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