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OpenGL2: vertexes deforming is not working. #122

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KuehnhammerTobias opened this issue May 3, 2015 · 2 comments
Closed

OpenGL2: vertexes deforming is not working. #122

KuehnhammerTobias opened this issue May 3, 2015 · 2 comments

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@KuehnhammerTobias
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Deforming vertexes (on models?) seems to no longer work. I'm not sure if this is the same issue: http://community.ioquake.org/t/deformvertexes-autosprite-issue-with-opengl2/472
At least CTF flags do no longer deform correct, the texture is flat. On map textures (banners on walls) the deforming is correct.
Screenshot from q3ctf4:
shot0002

@ensiform
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ensiform commented May 3, 2015

This is long since known because he hasn't implemented it.

Good to have an issue of it to keep track of though.

@SmileTheory
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This should be fixed in ad819ed .

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