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glsl OpenGL2: Bit more parallax optimization.
tr_animation.c OpenGL2: Support half floats for texcoords and vertex colors.
tr_backend.c OpenGL2: Fix face culling.
tr_bsp.c OpenGL2: Vertex array object support.
tr_cmds.c
tr_curve.c OpenGL2: Calculate bitangent in shader, and store normal/tangent as n…
tr_extensions.c OpenGL2: Support half floats for texcoords and vertex colors.
tr_extramath.c OpenGL2: Support half floats for texcoords and vertex colors.
tr_extramath.h OpenGL2: Replace R_MipMapsRGB() with faster version.
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG
tr_fbo.c OpenGL2: Remove unused function prototype from tr_fbo.c
tr_fbo.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> i…
tr_flares.c #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_Te…
tr_glsl.c OpenGL2: Add support for parallax occlusion mapping.
tr_image.c
tr_init.c OpenGL2: Fix face culling.
tr_light.c OpenGL2: Vertex array object support.
tr_local.h Remove unfinished OpenGL display list code
tr_main.c OpenGL2: Vertex array object support.
tr_marks.c OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
tr_mesh.c OpenGL2: Vertex array object support.
tr_model.c OpenGL2: Support half floats for texcoords and vertex colors.
tr_model_iqm.c Remove accidentally added increment.
tr_postprocess.c OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> i…
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> i…
tr_scene.c OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cv…
tr_shade.c
tr_shade_calc.c OpenGL2: Support half floats for texcoords and vertex colors.
tr_shader.c Inform how many shader stages the max is in the warning message
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes
tr_sky.c
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2
tr_surface.c OpenGL2: Ensure tess VAO is bound before using it.
tr_vbo.c OpenGL2: Support half floats for texcoords and vertex colors.
tr_world.c OpenGL2: Vertex array object support.
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