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Everyplay GameAds (former Applifier Impact) SDK for iOS, Android and Unity3D
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README.md

README.md

Applifier Impact is now known as Everyplay GameAds. The rebranding is currently on its way.

Welcome to the repository for Everyplay GameAds. To get started, make sure you have an account registered with Applifier. If you don't have one, you can create an account at https://my.applifier.com/.

Integration instructions can be found here:

For iOS: http://docs.applifier.com/impact/ios/

For Android: http://docs.applifier.com/impact/android/

Everyplay GameAds SDK is licensed under the Apache License, Version 2.0 (http://www.apache.org/licenses/LICENSE-2.0.html)

In any issues, please file in issue with us in this Github repository, or log a ticket with us by emailing support@applifier.zendesk.com

Everyplay GameAds SDK Release Notes

v1.0.10 September 25th, 2013

iOS:

  • Support for iOS 7

v1.0.9 July 19th, 2013

All platforms:

  • Added a boolean for the video completion delegate for telling whether the video was skipped or not.

iOS:

  • Removed MAC Address and ODIN1 from iOS7 and added plain text Advertising Identifier (IDFA) sending.
  • Enabled skipping stalled video.
  • Fixed a bug which caused the video end event not being sent always although the user reached the end.

v1.0.8 July 5th, 2013

All platforms:

  • Improved video playback error handling

iOS:

  • Moved network reachability test to background
  • Removed duplicate logging events

Unity:

  • Fixed a build error on Android
  • Fixed Unity wrapper calling outdated canShowAds instead of canShowCampaigns

v1.0.7 June 18th, 2013

All platforms:

  • Fixed reward item showing up in the offer screen. Previously it always showed the default item set on the server side. Now the item selection works on the client side, too.

v1.0.6 May 31st, 2013

All platforms:

  • Fixed mute button functionality when developer settable video muting was on.

v1.0.5 May 23rd, 2013

iOS:

  • Fixed a bug that crashed Impact when user attempted to close the Impact window immediately after starting video playback (Thank you First Touch Games for reporting this issue!).

Android:

  • Fixed a bug in instrumentation where WebApp would get erroneous data from native side and log javascript errors.

v1.0.4 May 22nd, 2013

All platforms:

  • Support for muting video sounds & controlling the default setting from code
  • Support setting Impact orientation to locked or unlocked to device orientation
  • Ability to skip videos after n seconds as a server side configuration
  • Better handling of opening iTunes / Google Play
  • Improved instrumentation of network status
  • Preview capability for loading campaigns of specific advertiser for previewing campaigns on the device

iOS:

  • Option to use a Native iOS UI instead of UIWebView in order to save memory

Android:

  • Impact no longer requires CHANGE_WIFI_STATE permission
  • android:configChanges="keyboardHidden|orientation" require new possible options depending on the developers targetSdk etc. All possible options Impact needs are: "keyboardHidden|orientation|screenLayout|screenSize|smallestScreenSize"

v1.0.3.2 "Red Apple" - March 13, 2013

Android:

  • Support for Unity3D
  • Minor edge-case bugfixes

iOS:

  • Support for Unity3D

v1.0.3.1 "Robotic Overlords" - February 27, 2013

Android:

  • Android support is now officially released, get it while it's hot!

iOS:

  • Bugfixes

v1.0.3 "Cornucopia" - January 23, 2013

iOS:

  • Support for multiple reward items

v1.0.2 "AirHead" - December 11, 2012

Adobe AIR:

  • Support for Adobe AIR when running on iOS platforms

iOS:

  • Better fallbacks in some cases if data is not received correctly

v1.0.1 - November 28, 2012

iOS:

  • Refactored view logic for easier integration
  • Bug fixes, improved cache policies for video ad caching

Android:

  • Android version still in development, should not be used in production apps
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