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module Chingu | ||
# | ||
# BasicGameObject. Resonating with 1.9.1, this is our most basic class that all game objects ultimate should build on. | ||
# | ||
# All objects that inherits from this class will by default be automaticly be updated and drawn. | ||
# It will also acts as a container for the trait-system of chingu. | ||
# | ||
class BasicGameObject | ||
attr_reader :options, :parent | ||
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# | ||
# adds a trait or traits to a certain game class | ||
# | ||
# Executes a ruby "include" the specified module | ||
# | ||
def self.has_trait(*traits) | ||
has_traits(*traits) | ||
end | ||
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# | ||
# See #has_trait | ||
# | ||
def self.has_traits(*traits) | ||
Array(traits).each do |trait| | ||
if trait.is_a?(::Symbol) || trait.is_a?(::String) | ||
include Chingu::Traits.const_get(Chingu::Inflector.camelize(trait)) | ||
end | ||
end | ||
end | ||
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# | ||
# BasicGameUnit initialize | ||
# | ||
# - caches all trait methods for fast calls later on | ||
# - call .setup() on all traits that implements it | ||
# - adds game object to correct game state or $window if no game state exists | ||
# | ||
def initialize(options = {}) | ||
@options = options | ||
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# | ||
# A GameObject can either belong to a GameState or our mainwindow ($window) | ||
# .. or live in limbo with manual updates | ||
# | ||
if $window && $window.respond_to?(:game_state_manager) | ||
@parent = $window.game_state_manager.inside_state || $window | ||
@parent.add_game_object(self) if @parent | ||
end | ||
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# This will call #setup on the latest trait mixed in, which then will pass it on with super. | ||
setup_trait(options) | ||
end | ||
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def setup_trait(options) | ||
end | ||
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def update | ||
end | ||
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def draw | ||
end | ||
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# | ||
# Fetch all objects of a current class. | ||
# Bullet.all # => Enumerator of all objects of class Bullet | ||
# | ||
# NOTE: ObjectSpace doesn't play nice with jruby. | ||
# | ||
def self.all | ||
ObjectSpace.each_object(self) | ||
end | ||
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# | ||
# Destroy all instances of current class that fills a certain condition | ||
# Enemy.destroy_if(&:dead?) # Assumes Enemy.dead? returns true/false depending on aliveness :) | ||
# | ||
# | ||
def self.destroy_if(&block) | ||
all.each do |object| | ||
object.destroy! if yield(object) | ||
end | ||
end | ||
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# | ||
# Clear all intances of objects class: | ||
# Bullet.clear # Removes all Bullet objects from the game | ||
# | ||
def self.clear | ||
all.each { |object| object.destroy! } | ||
end | ||
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# | ||
# Removes object from the update cycle and freezes the object to prevent further modifications. | ||
# If the object isn't being managed by Chingu (ie. you're doing manual update/draw calls) the object is only frozen, not removed from any updae cycle (because you are controlling that). | ||
# | ||
def destroy! | ||
@parent.remove_game_object(self) if @parent | ||
self.freeze | ||
end | ||
end | ||
end |
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#-- | ||
# | ||
# Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu | ||
# Copyright (C) 2009 ippa / ippa@rubylicio.us | ||
# | ||
# This library is free software; you can redistribute it and/or | ||
# modify it under the terms of the GNU Lesser General Public | ||
# License as published by the Free Software Foundation; either | ||
# version 2.1 of the License, or (at your option) any later version. | ||
# | ||
# This library is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
# Lesser General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU Lesser General Public | ||
# License along with this library; if not, write to the Free Software | ||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
# | ||
#++ | ||
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# | ||
# Debug game state (F1 is default key to start/exit debug win, 'p' to pause game) | ||
# | ||
module Chingu | ||
module GameStates | ||
class Debug < Chingu::GameState | ||
def initialize(options) | ||
super | ||
@white = Color.new(255,255,255,255) | ||
@fade_color = Gosu::Color.new(100,255,255,255) | ||
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@font = Gosu::Font.new($window, default_font_name, 15) | ||
@paused = true | ||
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self.input = {:p => :pause, :f1 => :return_to_game, :esc => :return_to_game} | ||
end | ||
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def return_to_game | ||
game_state_manager.pop_game_state | ||
end | ||
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def pause | ||
@paused = @paused ? false : true | ||
end | ||
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def update | ||
game_state_manager.previous_game_state.update unless @paused | ||
end | ||
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def draw | ||
game_state_manager.previous_game_state.draw | ||
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$window.draw_quad( 0,0,@fade_color, | ||
$window.width,0,@fade_color, | ||
$window.width,$window.height,@fade_color, | ||
0,$window.height,@fade_color,10) | ||
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text = "DEBUG CONSOLE" | ||
@font.draw(text, $window.width - @font.text_width(text), @font.height, 999) | ||
end | ||
end | ||
end | ||
end |
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#-- | ||
# | ||
# Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu | ||
# Copyright (C) 2009 ippa / ippa@rubylicio.us | ||
# | ||
# This library is free software; you can redistribute it and/or | ||
# modify it under the terms of the GNU Lesser General Public | ||
# License as published by the Free Software Foundation; either | ||
# version 2.1 of the License, or (at your option) any later version. | ||
# | ||
# This library is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
# Lesser General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU Lesser General Public | ||
# License along with this library; if not, write to the Free Software | ||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
# | ||
#++ | ||
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module Chingu | ||
module Inflector | ||
def Inflector.camelize(lower_case_and_underscored_word, first_letter_in_uppercase = true) | ||
if first_letter_in_uppercase | ||
lower_case_and_underscored_word.to_s.gsub(/\/(.?)/) { "::#{$1.upcase}" }.gsub(/(?:^|_)(.)/) { $1.upcase } | ||
else | ||
lower_case_and_underscored_word.first.downcase + camelize(lower_case_and_underscored_word)[1..-1] | ||
end | ||
end | ||
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end | ||
end |
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#-- | ||
# Copyright (C)2009 Tony Arcieri | ||
# You can redistribute this under the terms of the MIT license | ||
# See file LICENSE for details | ||
#++ | ||
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module RequireAll | ||
# A wonderfully simple way to load your code. | ||
# | ||
# The easiest way to use require_all is to just point it at a directory | ||
# containing a bunch of .rb files. These files can be nested under | ||
# subdirectories as well: | ||
# | ||
# require_all 'lib' | ||
# | ||
# This will find all the .rb files under the lib directory and load them. | ||
# The proper order to load them in will be determined automatically. | ||
# | ||
# If the dependencies between the matched files are unresolvable, it will | ||
# throw the first unresolvable NameError. | ||
# | ||
# You can also give it a glob, which will enumerate all the matching files: | ||
# | ||
# require_all 'lib/**/*.rb' | ||
# | ||
# It will also accept an array of files: | ||
# | ||
# require_all Dir.glob("blah/**/*.rb").reject { |f| stupid_file(f) } | ||
# | ||
# Or if you want, just list the files directly as arguments: | ||
# | ||
# require_all 'lib/a.rb', 'lib/b.rb', 'lib/c.rb', 'lib/d.rb' | ||
# | ||
def require_all(*args) | ||
# Handle passing an array as an argument | ||
args.flatten! | ||
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if args.size > 1 | ||
# If we got a list, those be are files! | ||
files = args | ||
else | ||
arg = args.first | ||
begin | ||
# Try assuming we're doing plain ol' require compat | ||
stat = File.stat(arg) | ||
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if stat.file? | ||
files = [arg] | ||
elsif stat.directory? | ||
files = Dir.glob File.join(arg, '**', '*.rb') | ||
else | ||
raise ArgumentError, "#{arg} isn't a file or directory" | ||
end | ||
rescue Errno::ENOENT | ||
# If the stat failed, maybe we have a glob! | ||
files = Dir.glob arg | ||
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# Maybe it's an .rb file and the .rb was omitted | ||
if File.file?(arg + '.rb') | ||
require(arg + '.rb') | ||
return true | ||
end | ||
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# If we ain't got no files, the glob failed | ||
raise LoadError, "no such file to load -- #{arg}" if files.empty? | ||
end | ||
end | ||
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# If there's nothing to load, you're doing it wrong! | ||
raise LoadError, "no files to load" if files.empty? | ||
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files.map! { |file| File.expand_path file } | ||
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begin | ||
failed = [] | ||
first_name_error = nil | ||
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# Attempt to load each file, rescuing which ones raise NameError for | ||
# undefined constants. Keep trying to successively reload files that | ||
# previously caused NameErrors until they've all been loaded or no new | ||
# files can be loaded, indicating unresolvable dependencies. | ||
files.each do |file| | ||
begin | ||
require file | ||
rescue NameError => ex | ||
failed << file | ||
first_name_error ||= ex | ||
rescue ArgumentError => ex | ||
# Work around ActiveSuport freaking out... *sigh* | ||
# | ||
# ActiveSupport sometimes throws these exceptions and I really | ||
# have no idea why. Code loading will work successfully if these | ||
# exceptions are swallowed, although I've run into strange | ||
# nondeterministic behaviors with constants mysteriously vanishing. | ||
# I've gone spelunking through dependencies.rb looking for what | ||
# exactly is going on, but all I ended up doing was making my eyes | ||
# bleed. | ||
# | ||
# FIXME: If you can understand ActiveSupport's dependencies.rb | ||
# better than I do I would *love* to find a better solution | ||
raise unless ex.message["is not missing constant"] | ||
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STDERR.puts "Warning: require_all swallowed ActiveSupport 'is not missing constant' error" | ||
STDERR.puts ex.backtrace[0..9] | ||
end | ||
end | ||
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# If this pass didn't resolve any NameErrors, we've hit an unresolvable | ||
# dependency, so raise one of the exceptions we encountered. | ||
if failed.size == files.size | ||
raise first_name_error | ||
else | ||
files = failed | ||
end | ||
end until failed.empty? | ||
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true | ||
end | ||
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# Works like require_all, but paths are relative to the caller rather than | ||
# the current working directory | ||
def require_rel(*paths) | ||
# Handle passing an array as an argument | ||
paths.flatten! | ||
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source_directory = File.dirname caller.first.sub(/:\d+$/, '') | ||
paths.each do |path| | ||
require_all File.join(source_directory, path) | ||
end | ||
end | ||
end | ||
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include RequireAll |
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