diff --git a/docs/developer/typescript/01_quickstart/index.md b/docs/developer/typescript/01_quickstart/index.md
index f9834aa6bf17..991a56de8adb 100644
--- a/docs/developer/typescript/01_quickstart/index.md
+++ b/docs/developer/typescript/01_quickstart/index.md
@@ -2,9 +2,9 @@
Welcome to the developer quickstart. This guide prepares you for your first experience with the engine as a TypeScript developer. This guide prepares you to:
-1. Install the iR Engine in your local environment
-2. Access the default projects to test and develop
-3. Introduce you to the **Hello world tutorial** for your first hands-on experience with the engine
+1. Install the iR Engine in your local environment.
+2. Access the default projects to test and develop.
+3. Introduce you to the [Hello World tutorial](./../02_hello_world/index.md) for your first hands-on experience with the engine.
## Initial setup
diff --git a/docs/developer/typescript/02_hello_world/00_initial_setup.md b/docs/developer/typescript/02_hello_world/00_initial_setup.md
index 926192c09307..204930150740 100644
--- a/docs/developer/typescript/02_hello_world/00_initial_setup.md
+++ b/docs/developer/typescript/02_hello_world/00_initial_setup.md
@@ -1,10 +1,10 @@
-# Install the Tutorial Project
+# Initial setup
-For this tutorial, you will use the introductory **Hellow World project** to learn your way around the engine.
+For this tutorial, you will use the introductory Hellow World project to learn your way around the engine.
## Prerequisites
-Ensure you have completed the [Developer quickstart](./../01_quickstart/index.md) and that you have the engine installed.
+Ensure you have completed the [Quickstart guide](./../01_quickstart/index.md) and that you have the engine installed.
:::hint{type="info"}
ℹ️ **Important**
diff --git a/docs/developer/typescript/02_hello_world/00_project_code_overview.md b/docs/developer/typescript/02_hello_world/00_project_code_overview.md
index 05a932c561a9..b269e5e249b3 100644
--- a/docs/developer/typescript/02_hello_world/00_project_code_overview.md
+++ b/docs/developer/typescript/02_hello_world/00_project_code_overview.md
@@ -1,6 +1,6 @@
-# Project code overview
+# Project overview
-The [TypeScript Quickstart](./../index.md) guide helped us create a project and run iR Engine for the first time. Now, let's review what we have before diving deeper.
+The [Quickstart guide](./../01_quickstart/index.md) helped us create a project and run iR Engine for the first time. Now, let's review what we have before diving deeper.
:::hint{type="info"}
ℹ️ **Info**
diff --git a/docs/developer/typescript/02_hello_world/01_ecs.md b/docs/developer/typescript/02_hello_world/01_ecs.md
index 8403f975c3ba..9786447a51c8 100644
--- a/docs/developer/typescript/02_hello_world/01_ecs.md
+++ b/docs/developer/typescript/02_hello_world/01_ecs.md
@@ -1,6 +1,6 @@
-# Using the ECS pattern
+# The ECS pattern
-The engine uses the [Entity-Component-System (ECS)](https://en.wikipedia.org/wiki/Entity_component_system) patterna software architecture pattern used to structure code efficiently. In this pattern:
+The engine uses the [Entity-Component-System (ECS)](https://en.wikipedia.org/wiki/Entity_component_system) pattern. A software architecture pattern used to structure code efficiently. In this pattern:
- **Logic** is represented as `systems`, which define the application's behavior.
- **Data** is stored in `components`, which do not have behavior or identifiers.
@@ -95,4 +95,3 @@ In the next section, we will use a more readable name to create this component.
## Next steps
Now that you know what the ECS pattern is and how to use it, you can [Start working in the engine](./02_engine.md) and extend its functionalities.
-
diff --git a/docs/developer/typescript/02_hello_world/02_engine.md b/docs/developer/typescript/02_hello_world/02_engine.md
index 4faa7cd305b8..cb219ccc6a99 100644
--- a/docs/developer/typescript/02_hello_world/02_engine.md
+++ b/docs/developer/typescript/02_hello_world/02_engine.md
@@ -1,4 +1,4 @@
-# Start working in the engine
+# Work in the engine
In this guide, you will finally get your hands on your first task to learn the engine by modifying a project's source code, importing components, setting up ECS, and modifying an object's geometry.
@@ -57,8 +57,6 @@ These commands perform the following actions:
- [ ] Did you clone the repository with no issues?
-
-
*If you run into any trouble with the commands above, consult the *[Troubleshooting](./../../../manual/01_install/050_advanced/07_troubleshooting.md)* guides for guidance.*
:::
@@ -230,5 +228,3 @@ To see your new changes in place:
You have had your first experience working in the engine. Now, let's learn to add logic through [Systems](./03_system.md).
:::
-
-
diff --git a/docs/developer/typescript/02_hello_world/03_system.md b/docs/developer/typescript/02_hello_world/03_system.md
index 1ca6a4596657..92921ec26218 100644
--- a/docs/developer/typescript/02_hello_world/03_system.md
+++ b/docs/developer/typescript/02_hello_world/03_system.md
@@ -1,4 +1,4 @@
-# Adding Systems
+# Define a System
So far, you have used the **Entity-Component-System (ECS)** pattern by:
diff --git a/docs/developer/typescript/02_hello_world/04_component.md b/docs/developer/typescript/02_hello_world/04_component.md
index a001063c177c..9a7d1d87a8c2 100644
--- a/docs/developer/typescript/02_hello_world/04_component.md
+++ b/docs/developer/typescript/02_hello_world/04_component.md
@@ -1,7 +1,7 @@
-# Work with Components
+# Create a custom Component
:::hint{type="info"}
-📝 You must complete [Manage Systems](./03_system.md) before starting this guide.
+📝 You must complete [Adding Systems](./03_system.md) before starting this guide.
:::
Your current implementation has a **critical issue**: The sphere is being created **globally in every scene** rather than being restricted to a specific scene.
@@ -110,7 +110,7 @@ Next, modify the system to **only execute when this component is present**.
## Step 3: Restrict execution using a query
-Modify the system so that it **only runs for entities that have the `HelloComponent`**.
+Modify the system so that it **only runs for entities that have the **`HelloComponent`.
This prevents the sphere from being created in every scene.
diff --git a/docs/developer/typescript/02_hello_world/05_query.md b/docs/developer/typescript/02_hello_world/05_query.md
index 12a4ec73322c..95d68a6e6435 100644
--- a/docs/developer/typescript/02_hello_world/05_query.md
+++ b/docs/developer/typescript/02_hello_world/05_query.md
@@ -1,4 +1,4 @@
-# Using queries
+# Define a Query
Queries are a core feature of the **Entity Component System (ECS)** pattern in iR Engine.
@@ -41,11 +41,11 @@ This query **returns all entities** that have the `HelloComponent`.
Here's a table to help you understand the query:
-| **Function** | **Description** |
-| --- | --- |
-| defineQuery([...]) | Creates a query to filter entities based on components. |
-| [HelloComponent] | The query will match **only** entities containing this component. |
-| helloQuery() | When called, it returns **all matching entities**. |
+| **Function** | **Description** |
+| :------------------ | :---------------------------------------------------------------- |
+| defineQuery(\[...]) | Creates a query to filter entities based on components. |
+| \[HelloComponent] | The query will match **only** entities containing this component. |
+| helloQuery() | When called, it returns **all matching entities**. |
At this stage, the query **does not run automatically**. You need to integrate it into your system.
@@ -115,11 +115,11 @@ export const HelloSystem = ECS.defineSystem({
### How does this solve the problem?
-| **Issue** | **Before** | **Now** |
-| --- | --- | --- |
-| Entities created manually | Used `createEntity()` | Now retrieved dynamically via `defineQuery()` |
-| Code ran globally | Executed every time | Now runs **only for specific entities** |
-| No filtering mechanism | Affected all scenes | Now **restricted to entities with HelloComponent** |
+| **Issue** | **Before** | **Now** |
+| :------------------------ | :-------------------- | :------------------------------------------------- |
+| Entities created manually | Used `createEntity()` | Now retrieved dynamically via `defineQuery()` |
+| Code ran globally | Executed every time | Now runs **only for specific entities** |
+| No filtering mechanism | Affected all scenes | Now **restricted to entities with HelloComponent** |
## Step 4: Loading the component
@@ -139,9 +139,9 @@ With this setup, the system runs only inside `hello-final`, preventing unwanted
Follow these steps to verify that queries and components are working correctly:
1. **Run the project** and open the `hello-final` scene.
- ✅ The sphere should appear in the scene.
-1. **Switch to another scene** (e.g., `default-project/apartment`).
- ✅ The sphere should not appear.
+ ✅ The sphere should appear in the scene.
+2. **Switch to another scene** (e.g., `default-project/apartment`).
+ ✅ The sphere should not appear.
If everything works as expected, the system is correctly filtering and processing entities based on their components.
@@ -205,3 +205,4 @@ By using `defineQuery()`, your system now **retrieves entities dynamically inste
- Systems **process only matching entities**, reducing unnecessary execution.
- The sphere now **only appears in the correct scene**, rather than globally.
- Using **JavaScript Generators** improves performance by avoiding unnecessary data storage.
+
diff --git a/docs/developer/typescript/02_hello_world/index.md b/docs/developer/typescript/02_hello_world/index.md
index f2dbc7074dfe..cfb89fd50ca5 100644
--- a/docs/developer/typescript/02_hello_world/index.md
+++ b/docs/developer/typescript/02_hello_world/index.md
@@ -21,7 +21,8 @@ This tutorial covers the following core concepts:
By the end of this tutorial, you will have a **basic functional project** and an introductory foundation for working with the engine.
:::hint{type="info"}
-## Where to start
+➡️ **Start here**
-Begin with Step 1: Initial setup, where you will configure your project and prepare your development environment.
+Begin with [Install the Tutorial Project](./00_initial_setup.md), where you will configure your project and prepare your development environment.
:::
+
diff --git a/docs/developer/typescript/index.md b/docs/developer/typescript/index.md
index 082ef579adcb..ded6dcef7230 100644
--- a/docs/developer/typescript/index.md
+++ b/docs/developer/typescript/index.md
@@ -2,15 +2,13 @@
Welcome to the TypeScript guides for iR Engine. This section provides structured tutorials and documentation to help you learn how to develop with the engine efficiently.
-Whether you're just getting started or diving into advanced features, this guide will walk you through everything you need to know about entities, components, systems, physics, state management, and more.
-
-## 🚀 Learning pathway
+## Learning pathway
If you are new to iR Engine, we recommend following this structured learning path. It will guide you from setting up your environment to building a complete project and eventually mastering the engine’s internals.
::::link-array
:::link-array-item{headerImage headerColor}
-🌱 Pt 1. [Hello World tutorial]()
+🌱 [Hello World tutorial](./02_hello_world/index.md)
Your first step into iR Engine.
@@ -20,7 +18,7 @@ Your first step into iR Engine.
:::
:::link-array-item{headerImage headerColor}
-🛠️ Pt. 2 [Engine basics tutorial](./../03_basics_tutorial/index.md)
+🛠️ [Engine basics tutorial](./03_basics_tutorial/index.md)
Continue expanding your knowledge.
@@ -29,7 +27,7 @@ Continue expanding your knowledge.
:::
:::link-array-item{headerImage headerColor}
-📚 Pt. 3 [Technical manual](./../../../manual/index.md)
+📚 [Technical manual](./../../manual/index.md)
Detailed documentation on iR Engine’s internals.
@@ -38,15 +36,3 @@ Detailed documentation on iR Engine’s internals.
:::
::::
-