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Camera.cpp
Camera.h
FlockingSystem.cpp
Makefile
Matrix.cpp
Matrix.h
README.md
Utility.cpp
Utility.h
Vector.cpp
Vector.h
boid.cpp
boid.h
flock.cpp
flock.h

README.md

Firefly Flocking System

Video at: https://vimeo.com/30526882

Flock movement is dictated with rules for collision avoidance, flock centering, velocity matching. I used a Runge-Kutta integration method.

The user can navigate the 3D space using a mouse while the flocking sim is running.