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main.go
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package main
import (
"errors"
"fmt"
"log"
)
type server struct {
connection string
connected bool
eventsEmitter EventEmitter
}
func (server server) init() {
// Register all listeners
server.eventsEmitter.on("connect", handleConnection)
server.eventsEmitter.on("connect", logMessage)
server.eventsEmitter.on("data", logMessage)
server.eventsEmitter.on("error", errorHandler)
server.eventsEmitter.on("disconnect", handleDisonnection)
}
// Function for connecting to server
func (server *server) connect(connectionString string) {
server.connection = connectionString
server.connected = true
server.eventsEmitter.emit("connect", server.connection, "Connected successfully")
}
func (server *server) data(userData string) {
if server.connected {
server.eventsEmitter.emit("data", server.connection, userData)
}
}
// Function for disconnecting from server
func (server *server) disconnect() {
if server.connected {
server.connected = false
server.eventsEmitter.emit("disconnect", server.connection, "Disconnected successfully")
} else {
fmt.Print("Already disconnected")
}
}
var handleConnection = func(args ...interface{}) (interface{}, error) {
values := args[0].([]interface{})
fmt.Println(values[0], values[1])
return nil, nil
}
var handleDisonnection = func(args ...interface{}) (interface{}, error) {
return nil, errors.New("failed to disconnect")
}
var errorHandler = func(args ...interface{}) (interface{}, error) {
errors := args[0].([]interface{})
for _, error := range errors {
fmt.Println("ERROR!", error)
}
return nil, nil
}
var logMessage = func(args ...interface{}) (interface{}, error) {
values := args[0].([]interface{})
log.Print(values[1])
return nil, nil
}
func main() {
var s = server{
eventsEmitter: EventEmitter{
events: make(map[string]*event),
},
}
s.init()
s.connect("http/connection/string")
s.data("Message from user 1")
s.data("Message from user 2")
s.data("Message from user 3")
s.data("Message from user 4")
s.disconnect()
}