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Commits on Oct 17, 2013
  1. - Switch to MIT license, to encourage adoption.

    - Lift the requirement of using point sampling for the search texture.
    - Fix the maximum search steps.
Commits on Oct 2, 2013
Commits on Sep 22, 2013
  1. - Add Christian Jensen's low-level optimizations. Thanks for the sugg…

    - Corner pattern handling bug fix.
Commits on Sep 8, 2013
  1. - Lift the requirement of storing the length of the velocity in the a…

    …lpha channel of the main render target.
    - Minor clean up.
Commits on Sep 7, 2013
  1. Improve SMAA.h API.

Commits on Sep 1, 2013
Commits on Aug 23, 2013
Commits on Aug 22, 2013
  1. Added better timers.

  2. - Updated to latest DXUT version.

    - Fixed the credits.
Commits on Mar 8, 2012
  1. @kphillisjr

    Fixed the Custom settings Compile for DX9 Demo

    kphillisjr authored
    Added UI Elements to DX9 Demo for custom Shader Control
    Added some Small Improvements to DX9 Demo that is within the DX10 Demo
Commits on Jan 18, 2012
  1. Added SMAA S2x and SMAA 4x.

Commits on Nov 21, 2011
  1. Added GLSL support.

Commits on Sep 9, 2011
Commits on Sep 6, 2011
  1. Added SMAA T2x.

Commits on Sep 5, 2011
  1. More cosmetic changes.

Commits on Sep 2, 2011
Commits on Sep 1, 2011
  1. - Added diagonal pattern processing.

    - Optimized neighborhood blending pass, by only blending with the best match.
    - Added shader presets: low, medium, high and ultra.
Commits on Aug 29, 2011
  1. Added .h versions of the precomputed textures, to ease integration by…

    … skipping the texture loading pipeline.
Commits on Aug 28, 2011
  1. - The last pass now processes all pixels, avoiding the copy (this wil…

    …l be useful later on).
    - Added color edge detection in the DX9 demo.
    - We now require SearchTex to use point sampling in DX9.
    - Optimized the search loop.
    - We avoid using the BA of the edges texture in the searchs (this will be useful later on)
    - Minor optimizations.
Commits on Aug 25, 2011
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