forked from JoshuaKGoldberg/Old-Deleted-FullScreenMario
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
4 changed files
with
421 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Original file line | Diff line number | Diff line change |
---|---|---|---|
@@ -0,0 +1,341 @@ | |||
var gamepadSupport = { | |||
ANALOGUE_BUTTON_THRESHOLD: 0.5, | |||
available: false, | |||
gamepads: [], | |||
prevRawGamepadTypes: [], | |||
prevTimestamps: [], | |||
init: function () { | |||
gamepadSupport.available = !!navigator.webkitGetGamepads || !!navigator.webkitGamepads; | |||
return gamepadSupport.available; | |||
}, | |||
tick: function () { | |||
gamepadSupport.pollStatus(); | |||
}, | |||
pollStatus: function () { | |||
gamepadSupport.pollGamepads(); | |||
for (var i in gamepadSupport.gamepads) { | |||
var gamepad = gamepadSupport.gamepads[i]; | |||
gamepadSupport.updateClick(i); | |||
|
|||
// Don’t do anything if the current timestamp is the same as previous | |||
// one, which means that the state of the gamepad hasn’t changed. | |||
// This is only supported by Chrome right now, so the first check | |||
// makes sure we’re not doing anything if the timestamps are empty | |||
// or undefined. | |||
if (gamepad.timestamp && (gamepad.timestamp == gamepadSupport.prevTimestamps[i])) { | |||
continue; | |||
} | |||
gamepadSupport.prevTimestamps[i] = gamepad.timestamp; | |||
gamepadSupport.updateState(i); | |||
} | |||
}, | |||
pollGamepads: function () { | |||
var rawGamepads = (navigator.webkitGetGamepads && navigator.webkitGetGamepads()) || navigator.webkitGamepads; | |||
|
|||
if (rawGamepads) { | |||
// We don’t want to use rawGamepads coming straight from the browser, | |||
// since it can have “holes” (e.g. if you plug two gamepads, and then | |||
// unplug the first one, the remaining one will be at index [1]). | |||
gamepadSupport.gamepads = []; | |||
|
|||
// We only refresh the display when we detect some gamepads are new | |||
// or removed; we do it by comparing raw gamepad table entries to | |||
// “undefined.” | |||
var gamepadsChanged = false; | |||
|
|||
for (var i = 0; i < rawGamepads.length; i++) { | |||
if (typeof rawGamepads[i] != gamepadSupport.prevRawGamepadTypes[i]) { | |||
gamepadsChanged = true; | |||
gamepadSupport.prevRawGamepadTypes[i] = typeof rawGamepads[i]; | |||
} | |||
|
|||
if (rawGamepads[i]) { | |||
gamepadSupport.gamepads.push(rawGamepads[i]); | |||
} | |||
} | |||
} | |||
}, | |||
updateState: function (gamepadId) { | |||
var gamepad = gamepadSupport.gamepads[gamepadId]; | |||
if (gamepad.id == 'Xbox 360 Controller (XInput STANDARD GAMEPAD)') { | |||
// Prev State | |||
// Buttons | |||
gamepadSupport.xboxControllerStatePrev.BTN_X = gamepadSupport.xboxControllerState.BTN_X; | |||
gamepadSupport.xboxControllerStatePrev.BTN_Y = gamepadSupport.xboxControllerState.BTN_Y; | |||
gamepadSupport.xboxControllerStatePrev.BTN_A = gamepadSupport.xboxControllerState.BTN_A; | |||
gamepadSupport.xboxControllerStatePrev.BTN_B = gamepadSupport.xboxControllerState.BTN_B; | |||
gamepadSupport.xboxControllerStatePrev.BTN_UP = gamepadSupport.xboxControllerState.BTN_UP; | |||
gamepadSupport.xboxControllerStatePrev.BTN_DOWN = gamepadSupport.xboxControllerState.BTN_DOWN; | |||
gamepadSupport.xboxControllerStatePrev.BTN_LEFT = gamepadSupport.xboxControllerState.BTN_LEFT; | |||
gamepadSupport.xboxControllerStatePrev.BTN_RIGHT = gamepadSupport.xboxControllerState.BTN_RIGHT; | |||
gamepadSupport.xboxControllerStatePrev.SHOULDER_LEFT = gamepadSupport.xboxControllerState.SHOULDER_LEFT; | |||
gamepadSupport.xboxControllerStatePrev.SHOULDER_RIGHT = gamepadSupport.xboxControllerState.SHOULDER_RIGHT; | |||
gamepadSupport.xboxControllerStatePrev.BTN_SELECT = gamepadSupport.xboxControllerState.BTN_SELECT; | |||
gamepadSupport.xboxControllerStatePrev.BTN_START = gamepadSupport.xboxControllerState.BTN_START | |||
gamepadSupport.xboxControllerStatePrev.STICK_LEFT_BTN = gamepadSupport.xboxControllerState.STICK_LEFT_BTN; | |||
gamepadSupport.xboxControllerStatePrev.STICK_RIGHT_BTN = gamepadSupport.xboxControllerState.STICK_RIGHT_BTN; | |||
|
|||
// Triggers | |||
gamepadSupport.xboxControllerStatePrev.TRIGGER_LEFT = gamepadSupport.xboxControllerState.TRIGGER_LEFT; | |||
gamepadSupport.xboxControllerStatePrev.TRIGGER_RIGHT = gamepadSupport.xboxControllerState.TRIGGER_RIGHT; | |||
|
|||
// Sticks | |||
gamepadSupport.xboxControllerStatePrev.STICK_LEFT_X = gamepadSupport.xboxControllerState.STICK_LEFT_X; | |||
gamepadSupport.xboxControllerStatePrev.STICK_LEFT_Y = gamepadSupport.xboxControllerState.STICK_LEFT_Y; | |||
gamepadSupport.xboxControllerStatePrev.STICK_RIGHT_X = gamepadSupport.xboxControllerState.STICK_RIGHT_X; | |||
gamepadSupport.xboxControllerStatePrev.STICK_RIGHT_Y = gamepadSupport.xboxControllerState.STICK_RIGHT_Y; | |||
|
|||
// Curr State | |||
// Buttons | |||
gamepadSupport.xboxControllerState.BTN_X = (gamepad.buttons[2] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.BTN_Y = (gamepad.buttons[3] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.BTN_A = (gamepad.buttons[0] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.BTN_B = (gamepad.buttons[1] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.BTN_UP = (gamepad.buttons[12] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.BTN_DOWN = (gamepad.buttons[13] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.BTN_LEFT = (gamepad.buttons[14] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.BTN_RIGHT = (gamepad.buttons[15] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.SHOULDER_LEFT = (gamepad.buttons[4] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.SHOULDER_RIGHT = (gamepad.buttons[5] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.BTN_SELECT = (gamepad.buttons[8] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.BTN_START = (gamepad.buttons[9] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.STICK_LEFT_BTN = (gamepad.buttons[10] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
gamepadSupport.xboxControllerState.STICK_RIGHT_BTN = (gamepad.buttons[11] > gamepadSupport.ANALOGUE_BUTTON_THRESHOLD); | |||
|
|||
// Triggers | |||
gamepadSupport.xboxControllerState.TRIGGER_LEFT = gamepad.buttons[6]; | |||
gamepadSupport.xboxControllerState.TRIGGER_RIGHT = gamepad.buttons[7]; | |||
|
|||
// Sticks | |||
gamepadSupport.xboxControllerState.STICK_LEFT_X = gamepad.axes[0]; | |||
gamepadSupport.xboxControllerState.STICK_LEFT_Y = gamepad.axes[1]; | |||
gamepadSupport.xboxControllerState.STICK_RIGHT_X = gamepad.axes[2]; | |||
gamepadSupport.xboxControllerState.STICK_RIGHT_Y = gamepad.axes[3]; | |||
} | |||
}, | |||
updateClick: function (gamepadId) { | |||
|
|||
var gamepad = gamepadSupport.gamepads[gamepadId]; | |||
if (gamepad.id == 'Xbox 360 Controller (XInput STANDARD GAMEPAD)') { | |||
if (gamepadSupport.xboxControllerState.BTN_A && !gamepadSupport.xboxControllerStateLocked.BTN_A) | |||
gamepadSupport.xboxControllerStateLocked.BTN_A = true; | |||
if (!gamepadSupport.xboxControllerState.BTN_A) { | |||
if (gamepadSupport.xboxControllerStateLocked.BTN_A) | |||
gamepadSupport.xboxControllerStateClick.BTN_A = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.BTN_A = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.BTN_A = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.BTN_B && !gamepadSupport.xboxControllerStateLocked.BTN_B) | |||
gamepadSupport.xboxControllerStateLocked.BTN_B = true; | |||
if (!gamepadSupport.xboxControllerState.BTN_B) { | |||
if (gamepadSupport.xboxControllerStateLocked.BTN_B) | |||
gamepadSupport.xboxControllerStateClick.BTN_B = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.BTN_B = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.BTN_B = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.BTN_X && !gamepadSupport.xboxControllerStateLocked.BTN_X) | |||
gamepadSupport.xboxControllerStateLocked.BTN_X = true; | |||
if (!gamepadSupport.xboxControllerState.BTN_X) { | |||
if (gamepadSupport.xboxControllerStateLocked.BTN_X) | |||
gamepadSupport.xboxControllerStateClick.BTN_X = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.BTN_X = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.BTN_X = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.BTN_Y && !gamepadSupport.xboxControllerStateLocked.BTN_Y) | |||
gamepadSupport.xboxControllerStateLocked.BTN_Y = true; | |||
if (!gamepadSupport.xboxControllerState.BTN_Y) { | |||
if (gamepadSupport.xboxControllerStateLocked.BTN_Y) | |||
gamepadSupport.xboxControllerStateClick.BTN_Y = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.BTN_Y = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.BTN_Y = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.BTN_UP && !gamepadSupport.xboxControllerStateLocked.BTN_UP) | |||
gamepadSupport.xboxControllerStateLocked.BTN_UP = true; | |||
if (!gamepadSupport.xboxControllerState.BTN_UP) { | |||
if (gamepadSupport.xboxControllerStateLocked.BTN_UP) | |||
gamepadSupport.xboxControllerStateClick.BTN_UP = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.BTN_UP = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.BTN_UP = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.BTN_DOWN && !gamepadSupport.xboxControllerStateLocked.BTN_DOWN) | |||
gamepadSupport.xboxControllerStateLocked.BTN_DOWN = true; | |||
if (!gamepadSupport.xboxControllerState.BTN_DOWN) { | |||
if (gamepadSupport.xboxControllerStateLocked.BTN_DOWN) | |||
gamepadSupport.xboxControllerStateClick.BTN_DOWN = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.BTN_DOWN = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.BTN_DOWN = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.BTN_LEFT && !gamepadSupport.xboxControllerStateLocked.BTN_LEFT) | |||
gamepadSupport.xboxControllerStateLocked.BTN_LEFT = true; | |||
if (!gamepadSupport.xboxControllerState.BTN_LEFT) { | |||
if (gamepadSupport.xboxControllerStateLocked.BTN_LEFT) | |||
gamepadSupport.xboxControllerStateClick.BTN_LEFT = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.BTN_LEFT = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.BTN_LEFT = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.BTN_RIGHT && !gamepadSupport.xboxControllerStateLocked.BTN_RIGHT) | |||
gamepadSupport.xboxControllerStateLocked.BTN_RIGHT = true; | |||
if (!gamepadSupport.xboxControllerState.BTN_RIGHT) { | |||
if (gamepadSupport.xboxControllerStateLocked.BTN_RIGHT) | |||
gamepadSupport.xboxControllerStateClick.BTN_RIGHT = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.BTN_RIGHT = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.BTN_RIGHT = false; | |||
} | |||
|
|||
|
|||
if (gamepadSupport.xboxControllerState.BTN_START && !gamepadSupport.xboxControllerStateLocked.BTN_START) | |||
gamepadSupport.xboxControllerStateLocked.BTN_START = true; | |||
if (!gamepadSupport.xboxControllerState.BTN_START) { | |||
if (gamepadSupport.xboxControllerStateLocked.BTN_START) | |||
gamepadSupport.xboxControllerStateClick.BTN_START = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.BTN_START = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.BTN_START = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.BTN_SELECT && !gamepadSupport.xboxControllerStateLocked.BTN_SELECT) | |||
gamepadSupport.xboxControllerStateLocked.BTN_SELECT = true; | |||
if (!gamepadSupport.xboxControllerState.BTN_SELECT) { | |||
if (gamepadSupport.xboxControllerStateLocked.BTN_SELECT) | |||
gamepadSupport.xboxControllerStateClick.BTN_SELECT = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.BTN_SELECT = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.BTN_SELECT = false; | |||
} | |||
|
|||
if (gamepadSupport.xboxControllerState.SHOULDER_LEFT && !gamepadSupport.xboxControllerStateLocked.SHOULDER_LEFT) | |||
gamepadSupport.xboxControllerStateLocked.SHOULDER_LEFT = true; | |||
if (!gamepadSupport.xboxControllerState.SHOULDER_LEFT) { | |||
if (gamepadSupport.xboxControllerStateLocked.SHOULDER_LEFT) | |||
gamepadSupport.xboxControllerStateClick.SHOULDER_LEFT = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.SHOULDER_LEFT = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.SHOULDER_LEFT = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.SHOULDER_RIGHT && !gamepadSupport.xboxControllerStateLocked.SHOULDER_RIGHT) | |||
gamepadSupport.xboxControllerStateLocked.SHOULDER_RIGHT = true; | |||
if (!gamepadSupport.xboxControllerState.SHOULDER_RIGHT) { | |||
if (gamepadSupport.xboxControllerStateLocked.SHOULDER_RIGHT) | |||
gamepadSupport.xboxControllerStateClick.SHOULDER_RIGHT = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.SHOULDER_RIGHT = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.SHOULDER_RIGHT = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.STICK_LEFT_BTN && !gamepadSupport.xboxControllerStateLocked.STICK_LEFT_BTN) | |||
gamepadSupport.xboxControllerStateLocked.STICK_LEFT_BTN = true; | |||
if (!gamepadSupport.xboxControllerState.STICK_LEFT_BTN) { | |||
if (gamepadSupport.xboxControllerStateLocked.STICK_LEFT_BTN) | |||
gamepadSupport.xboxControllerStateClick.STICK_LEFT_BTN = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.STICK_LEFT_BTN = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.STICK_LEFT_BTN = false; | |||
} | |||
if (gamepadSupport.xboxControllerState.STICK_RIGHT_BTN && !gamepadSupport.xboxControllerStateLocked.STICK_RIGHT_BTN) | |||
gamepadSupport.xboxControllerStateLocked.STICK_RIGHT_BTN = true; | |||
if (!gamepadSupport.xboxControllerState.STICK_RIGHT_BTN) { | |||
if (gamepadSupport.xboxControllerStateLocked.STICK_RIGHT_BTN) | |||
gamepadSupport.xboxControllerStateClick.STICK_RIGHT_BTN = true; | |||
else | |||
gamepadSupport.xboxControllerStateClick.STICK_RIGHT_BTN = false; | |||
|
|||
gamepadSupport.xboxControllerStateLocked.STICK_RIGHT_BTN = false; | |||
} | |||
} | |||
}, | |||
xboxControllerState: { | |||
BTN_X: false, | |||
BTN_Y: false, | |||
BTN_A: false, | |||
BTN_B: false, | |||
BTN_DOWN: false, | |||
BTN_UP: false, | |||
BTN_LEFT: false, | |||
BTN_RIGHT: false, | |||
SHOULDER_LEFT: false, | |||
SHOULDER_RIGHT: false, | |||
TRIGGER_LEFT: 0, | |||
TRIGGER_RIGHT: 0, | |||
STICK_LEFT_X: 0, | |||
STICK_LEFT_Y: 0, | |||
STICK_LEFT_BTN: false, | |||
STICK_RIGHT_X: 0, | |||
STICK_RIGHT_Y: 0, | |||
STICK_RIGHT_BTN: false, | |||
BTN_START: false, | |||
BTN_SELECT: false | |||
}, | |||
xboxControllerStatePrev: { | |||
BTN_X: false, | |||
BTN_Y: false, | |||
BTN_A: false, | |||
BTN_B: false, | |||
BTN_DOWN: false, | |||
BTN_UP: false, | |||
BTN_LEFT: false, | |||
BTN_RIGHT: false, | |||
SHOULDER_LEFT: false, | |||
SHOULDER_RIGHT: false, | |||
TRIGGER_LEFT: 0, | |||
TRIGGER_RIGHT: 0, | |||
STICK_LEFT_X: 0, | |||
STICK_LEFT_Y: 0, | |||
STICK_LEFT_BTN: false, | |||
STICK_RIGHT_X: 0, | |||
STICK_RIGHT_Y: 0, | |||
STICK_RIGHT_BTN: false, | |||
BTN_START: false, | |||
BTN_SELECT: false | |||
}, | |||
xboxControllerStateClick: { | |||
BTN_X: false, | |||
BTN_Y: false, | |||
BTN_A: false, | |||
BTN_B: false, | |||
BTN_DOWN: false, | |||
BTN_UP: false, | |||
BTN_LEFT: false, | |||
BTN_RIGHT: false, | |||
SHOULDER_LEFT: false, | |||
SHOULDER_RIGHT: false, | |||
STICK_LEFT_BTN: false, | |||
STICK_RIGHT_BTN: false, | |||
BTN_START: false, | |||
BTN_SELECT: false | |||
}, | |||
xboxControllerStateLocked: { | |||
BTN_X: false, | |||
BTN_Y: false, | |||
BTN_A: false, | |||
BTN_B: false, | |||
BTN_DOWN: false, | |||
BTN_UP: false, | |||
BTN_LEFT: false, | |||
BTN_RIGHT: false, | |||
SHOULDER_LEFT: false, | |||
SHOULDER_RIGHT: false, | |||
STICK_LEFT_BTN: false, | |||
STICK_RIGHT_BTN: false, | |||
BTN_START: false, | |||
BTN_SELECT: false | |||
} | |||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.