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#BRAIDLAB Version VII – April 2018 – by Isaac Clarke


This program generates Braids by use of a simple cellular automata function.

Carving the shape along the grain of the wood, but also being resisted and pushed into where the grain goes, like canoeing down a river.


Export pdf diagram

Export 3D model


Artifact Lab - Lior Ben Gai (2018)

Braids - Ester Dalvit

A Processing implementation of Game of Life - Joan Soler-Adillon (processing examples)

Game of Life - John Conway 1970

John Conway (1970) An Enumeration of Knots and Links, and Some of Their Algebraic Properties. Pergamon Press

Tim Ingold (2007) Lines: A Brief History. Routledge Classics.

Katherine Ye (2015) Strange Loops.

David Balade (2010) Designing Celtic Ornament. Editions Ouest-France.