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Fellow Oak DICOM

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If fo-dicom is a vital component in your open-source or commercial application and/or you want to contribute to its continued success, please consider making a small monetary contribution.

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This library is licensed under the Microsoft Public License (MS-PL). See License.txt for more information.


  • Portable Class Library (PCL)
  • Targets .NET 4.5 and higher, .NET Core (.NET Standard 1.3 and higher), Universal Windows Platform, Xamarin iOS, Xamarin Android, Mono and Unity
  • DICOM dictionary version 2017c
  • High-performance, fully asynchronous async/await API
  • JPEG (including lossless), JPEG-LS, JPEG2000, and RLE image compression (limited on .NET Core, Xamarin, Mono and Unity platforms)
  • Supports very large datasets with content loading on demand
  • Platform-specific image rendering
  • JSON support
  • XML export (preview)
  • Anonymization (preview)


Easiest is to obtain fo-dicom binaries from NuGet. This package reference the core fo-dicom assemblies for all Microsoft and Xamarin platforms.

NuGet Packages

Valid for version 3.1.0 (incl. pre-releases) and later

Package Description
fo-dicom Dependencies package including core libraries for Microsoft and Xamarin platforms
fo-dicom.Portable Core library for PCL Profile 111
fo-dicom.Desktop Core library and native codec libraries for .NET 4.5.2 and higher
fo-dicom.NetCore Core library for .NET Core applications, Level 1.3 and higher
fo-dicom.Universal Core library and native codec libraries for Universal Windows Platform
fo-dicom.Android Core library for Xamarin Android
fo-dicom.iOS Core library for Xamarin iOS (Unified)
fo-dicom.Mono Core library for Mono 4.5 and higher
fo-dicom.log4net .NET connector to enable fo-dicom logging with log4net
fo-dicom.MetroLog PCL Profile 111 connector to enable fo-dicom logging with MetroLog
fo-dicom.NLog .NET connector to enable fo-dicom logging with NLog
fo-dicom.Serilog .NET connector to enable fo-dicom logging with Serilog
fo-dicom.Json PCL profile 111 library for JSON I/O support
fo-dicom.Drawing .NET Core library providing System.Drawing based image rendering and printing

API Documentation

The API documentation for the core library (represented by fo-dicom.Desktop) and the log4net, NLog and Serilog connectors is available here.

Usage Notes

Image rendering configuration

Out-of-the-box, fo-dicom for .NET defaults to Windows Forms-style image rendering. To switch to WPF-style image rendering, call:


Logging configuration

By default, logging defaults to the no-op NullLogerManager. On .NET, several log managers are available and can be enabled like this:

LogManager.SetImplementation(ConsoleLogManager.Instance);  // or ...
LogManager.SetImplementation(NLogManager.Instance);        // or ...

On Universal Windows Platform, Xamarin iOS, Xamarin Android and Mono there is only one operational log manager available, namely MetroLogManager.Instance.

Cross-platform development

To facilitate cross-platform development, the core library is strong name signed and denoted Dicom.Core.dll on all platforms. From an assembly reference point-of-view this convention makes the core assemblies mutually replaceable. It is thus possible to develop a Portable Class Library that depends on the PCL Dicom.Core assembly, and when the developed Portable Class Library is used in a platform-specific application, the PCL Dicom.Core assembly can be replaced with the platform-specific Dicom.Core assembly without needing to re-build anything. fo-dicom.Json and fo-dicom.MetroLog are examples of portable class libraries that depend on the PCL Dicom.Core.dll.

The assembly naming convention is often referred to as the bait-and-switch trick. The fo-dicom package supports the bait-and-switch trick by automatically selecting the best suited Dicom.Core assembly depending on the targeted platform of the development project upon download from NuGet.

Sample applications

There are a number of simple sample applications that use fo-dicom available in separate repository here. These also include the samples that were previously included in the Examples sub-folder of the VS solutions.


File Operations

var file = DicomFile.Open(@"test.dcm");             // Alt 1
var file = await DicomFile.OpenAsync(@"test.dcm");  // Alt 2

var patientid = file.Dataset.Get<string>(DicomTag.PatientID);

file.Dataset.AddOrUpdate(DicomTag.PatientsName, "DOE^JOHN");

// creates a new instance of DicomFile
var newFile = file.Clone(DicomTransferSyntax.JPEGProcess14SV1);

file.Save(@"output.dcm");             // Alt 1
await file.SaveAsync(@"output.dcm");  // Alt 2

Render Image to JPEG

var image = new DicomImage(@"test.dcm");
image.RenderImage().AsBitmap().Save(@"test.jpg");                     // Windows Forms
image.RenderImage().AsUIImage().AsJPEG().Save(@"test.jpg", true);     // iOS

C-Store SCU

var client = new DicomClient();
client.AddRequest(new DicomCStoreRequest(@"test.dcm"));
client.Send("", 12345, false, "SCU", "ANY-SCP");             // Alt 1
await client.SendAsync("", 12345, false, "SCU", "ANY-SCP");  // Alt 2


var server = new DicomServer<DicomCEchoProvider>(12345);

var client = new DicomClient();
for (int i = 0; i < 10; i++)
    client.AddRequest(new DicomCEchoRequest());
client.Send("", 12345, false, "SCU", "ANY-SCP");             // Alt 1
await client.SendAsync("", 12345, false, "SCU", "ANY-SCP");  // Alt 2

C-Find SCU

var cfind = DicomCFindRequest.CreateStudyQuery(patientId: "12345");
cfind.OnResponseReceived = (DicomCFindRequest rq, DicomCFindResponse rp) => {
	Console.WriteLine("Study UID: {0}", rp.Dataset.Get<string>(DicomTag.StudyInstanceUID));

var client = new DicomClient();
client.Send("", 11112, false, "SCU-AE", "SCP-AE");             // Alt 1
await client.SendAsync("", 11112, false, "SCU-AE", "SCP-AE");  // Alt 2

C-Move SCU

var cmove = new DicomCMoveRequest("DEST-AE", studyInstanceUid);

var client = new DicomClient();
client.Send("", 11112, false, "SCU-AE", "SCP-AE");             // Alt 1
await client.SendAsync("", 11112, false, "SCU-AE", "SCP-AE");  // Alt 2


Fellow Oak DICOM for .NET, .NET Core, Universal Windows, Android, iOS, Mono and Unity







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