Commit e920e22
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Create albedo texture for a model from calibrated images (#6806)
Create an albedo for the triangle mesh using calibrated images. The triangle mesh must have texture coordinates (texture_uvs triangle attribute). This works by back projecting the images onto the texture surface. Overlapping images are blended together in the resulting albedo. For best results, use images captured with exposure and white balance lock to reduce the chance of seams in the output texture.1 parent d251815 commit e920e22
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21 files changed
+742
-57
lines changed- cpp
- open3d
- core
- io
- t
- geometry
- kernel
- io
- file_format
- visualization/gui
- pybind
- t/geometry
- visualization
- tests/t/geometry
- docs/tutorial/data
- examples/python
- geometry
- visualization
- python/open3d/visualization
21 files changed
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-57
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