Island Troll Tribes
Visit our homepage for more information on the game.
* Added new icon on upgrade spells and fixed a tooltip * Juggernaut Spellbook init, will need to merge other branch before starting this one * Added constant list for inventory abilities * Added normal abilities through unitFactory constructor, I believe it's cleaner this way * Small fixes on quickmake spell, moved all ability assignement into TrollUnitFactory constructor * Small fixes, bug stacked item were not transferred when subbing * Changed meditate hotkey to D * Changed angelicElemental hotkey to D, increaseMetabolims hotkey to F * Moving radars spell Id to ID.jurst, Added lot of spell id * Changed medidtate tooltip hotkey to D * Deleted old juggernaut useless file, fixed meditate & angelic elemental tooltip * Changed angelic elemental hotkey again, to C * Remade all SpellBook, still need some small fixes * Deleted old elementalist spellbook, renamed few file * Formatting ID, adjusting trap spell * Small formatting and memeing up the troll name * Formatting AutoSkill.wurst * Added Ping enemy & shadow sight to spy spellbook, removed trapper spellbook definition in scoutRadar.wurst * Wurstified Hunter Nets * Fixed hunter spells back to normal, moved mage spell into subfolder, recoded negative blast, not tested * Wurstified Flame Spray * Added cooldown to tooltips, wurstified pump up * Wurstified Mage fire, added cd tooltip to pump up * Cleaned metronome a bit, fixed a bug where metronome wouldn't cast spell * Wurstified Depress and Reduce food * Wurstified Metronome * Wurstified Hypnosis * Wurstified Anger and Dream Eater, added some color function to toolTipUtils * Remade tooltip with brand new color function * Remade more tooltip, there is color everywhere * Wurstified Depression Orb * Changing tooltip function prototype to be more explicit * Wurstified Depression aura, added a maketooltip function for aura * Wurstified Jealousy * Wurstified Stupefy Field * Cleaning zap, updating toolTipsUtils * Just chaging cooldown color display on tooltip * Small fixes on tooltip display * Smalls fixes * Cleaned Earth Guardian spell * Cleaned FrostBlast * Cleaned Meteor * Cleaned OverCharge * Cleaned Brambles * Cleaned Meditate * Fixed OverCharge * Wurstified ActivateRunes and Dementia Summoning * Cleaned DarkGate * Wurstified Invoke Rune and changed icons * Unsub Mage Spells Works * Reworked Depress Aura a bit * Depression orb & anger seems to work * Reworked Depress a bit * Fixed art effect on negative blast & flame spray * Just fixing a comment * Magefire fixed * Fixed Seizures, Hypnosis & Dream Eater * Added a comment * Changed DreamEater error message to "is not hypnotized" * Fixed stupefy art effect * Created new buff for depress (except dark thistle), fixed StatLoss so depress work as intended * Remade jealousy Buff * Remade Stupefy buff * Reworked rune & gate spells a bit, changed tooltip, demon dies instead of disappearing without a sound * Changed unsub mage spell order * Added a passive icon for depress aura, changed dementia master inherited spellbook * Time to rework priest, rework a bit antimagic shell * Moved file into subfolder, remade cureall * Remade magicMist * Fixed new cureall * Wurstified Mix Spells * Unsub priest Spells seems to work * Wurstified Fortitude * Wurstified Fortitude, LightingShield and trollbattlecall * Small Fixes on unsub priest spells, all booster spells seems to work except increase metabolism * Seems like increase metabolism buff didn't work due to BUFF_ID_GEN * Wurstified Self Preservation * Wurstified Replenish Health * Master healer Spells wurstified and seems to work * Sage spells seems to work, few fixes here and there * Wurstified omnicure, updated mix spells, had issue with baseorderid, added a mana drain effect * Wurstified Track * Added a bunch of icon * Wurstified track, dysentry, made a channel spell for sniff * Added a new icon for track, tracker spells seems to work * Changed juggernaut spell to the rage, wurstified thief cloak and assassinate * Just wurstified the camoflage channel ability * Completely wurstified Blur * Moved jump to Escape Artist subfolder, wurstified jump channel spell * Wurstified netherfade,smokestream and telethief,telethief not over though, changed thief spells disposition, subclasses always have teleport on R, put cloak and assassinate in spellbook * Removing debug * Update telethief * Just changing a tooltip * Put telethief with the wurstified telegathering, seems to work * changed gameplay constant building status so we can see buff on building, added references point on campfire model so I can put pretty pretty buff on it * Telegathering seems to work for everyone! * Added tooltip to tele gather spells * Cleaned Reveal * Few fixes on tooltip * Reworked reveal code, wurstified chain reveal but it's not finished * Reworked Trap Spell code * Wurstified mix herb spell * fixed chain reveal condition * Wurstified ItemWarp, less laggy now, removed debug from tele gathering * reworked ward the area, fixed tooltips on chain reveal * Just adding comments to id file * fixed jealousy being casted on allies * Small fixes on seizures bolt not working, changed depression aura model * small fixes * fixed maximum fervor and replenish health, had small issue with orderId * Removed hero glowing on priest model, removed rage spell art * Fixed mistake on telegathering, added a blink effect on item pickup * Nerfed blowgun, Troll can cut tree with axe again * Bunch of change to build new beta 26 version * Fixed BM not having pet released when subbing * Changed some icons, quest log and updated loading screen * Fixed radar spell, hunter ensnare * Changed some icons, trapper got shared cd on radar * Fixed Trap spell * Added some effects on magic use * Remade all cloak icon myself, MYSELF, just to satisfy chainleet inner desire * Changed icon for next quickmake page * Potion and hide models changed * Changed models for scroll and some pot * removed debug on magic, added some spawn arguments, buffed blowgun duration after dumb nerf * Removed Debug * Added models for potions and axes, changed hotkey for mix spell in mixing pot * Changed tent and storage hut icon, changed bees models * Added icon for iron glove and bone, changed models for cloak,shield and gloves * added gloves/boots and coat args for spawn command * Added iron gloves model & icons * Put some placeholder on quickmake page of armory and tannery, gave mud hut armor aura ability back * Fixed some tooltip, added models for coat, changed steel boot and bone coat icons * Added boots models, updated gloves models, changed icons for panther prowl and boots * Reduced height of hide model so we can click on bones, changed sub null damage hotkey, fixed mix spells * Gave master healer a steady portrait, changed icon for hypnosis * Small fix on depression aura, fixed raw meat when subbing * changing steel boots icon * Changed Trolls Attack range to 128 * Moved 1 thistle bush from NE to NW, changed recipes ward, fixed scout sub models * cherry picked shield update * Tutorial demo will last more time, changed quick make position in armory * blowgun duration set at 5 seconds * Changed icons for tannery armor, changed loading screen for beta 29, removed wdh from middle * Wurstified blink flare * Swapped mage spellbook button with null damage so spellbook is on R hotkey * Moved recipeholder a bit * fixed chicken dying and placeholder ability for quickmake * Another attemp at fixing pet, shapeshift form now proper name for their form * updating build for beta 30 * Fixed demon summoning * Fixed juggernaut rage spell, removed the juggernaut spell * removed GUI troll unit from map, made a backup in case * Removed tent ground texture, removed GUI recipes list * Deleted old quickmake spell and medallion from gui, made a back up incase * reworked battle mist, scout radar cd back at 30 seconds, fixed track autocast icon * Fixed buff bug on armory * Changed antimagic to an AOE cast spell * Changed reveal definition, hoping it might solve the reveal issue * Reworked Trap code, added bear trap spell * Attempting to fix reveal * Fixing reduce food cast issue with baseOrderId * Nerfing shield block * Reducing Antimagic AoE * Updated Hide models, updated loading screen, changelog & description for beta 32 * Starting setting baseOrderId for channel spell, removed some mirror troll spell which caused issue due to orderId * set quickmake baseOrderId manually * Fixing poison spear quickmake and setting baseOrderId to radars * Changed Spirit of water/wind and dark rock model * Changed Iron & steel ingot model * Changed coat model * Fixing interface resources sharing * Updating scout portrait * Changed butsu & haisetsu name * Changed smoke bomb icon * Changed Dark Rock to Spirit Of Darkness * Replaced all butsu occurence by "Athelas Seed" * Small tweak on ingots model * Updating some tooltip, added spirit of darkness to the spawn command * Ward placed by wardArea spell now got a birth animation * replaced haisetsu occurence by "Athelas Bush" * updating changelog, preparing beta 33 * Trying to fix small issue, fixed pick up meat not working, trying to fix bm pet but I can't test it solo, tweaked spirit darkness model * Gave the one a proper dynamic entry, jump code still needs some tweak * Tweaking Elk hide a bit * Fixed snake * Fix bug caused by -tg when buildings buy from trade ships * fixed stone axe quickmake * Swapped dementia master's frostblast with meteor * fixed dysentry casted on allies * Fixed light gate/ranged heal orderId bug, boat sells the correct steel shield * Fixing gatherer radar meat bugs, fixing sage replenish energy icon * Changed poison,ultra poison and essence of bees models * Changed spiketrap model * Changed snake model, added spawn command for animals * Changed SelfPreservation and cloak of frost Effect * Changed oracle potion icon & models, changed negative blast, replenish energy and increase metabolism icons * Changed icons for dementia rune * Wurstified axes definition * Wurstified Spears * started to rewrite armors definition * Fixed cannibalize not working * Fixed gath no cooldown ping bug * quickfix on mixingpot and river root model for 1.31 patch * quickfix on mixingpot and river root model for 1.31 patch * changes for version 34 * Fixed Snake Model * reverted build due to patch 1.31 save bug * Fixed Green Fish * fixed elder panther not dropping meat * Fixed hunter net going through am * Update GoK Definition * Trying to fix bm release pet * Fixed Dementia Master Stupefy * Updating hostile lvl * Fixed adult elk level * Added -om mode to switch between meat system * rendo bonus def 3 -> 2, life steal 16 -> 10, as & ms 8 -> 5 * Reverted boots definition * Changed horn mammoth model * Updated shield definition * Fixed Masher, hope it won't desync * Fixed Mana potion * fixing trade ship selling steel axe,iron axe, steel shield, iron shield * Beta 35 Bug Fix * Fixed Elk attack sound * Fixed Radar pinging corpses in old meat mode * Trying to fix shapeshift * Added Item abstract class, fixed axes tooltips * Fixed bear & wolf pet model * Fixed Battle glove critical hit, but it uses updated damage event :> * fixed fire cooking distance * Fixed HostileBehavior while ensnared * testing bugfix-35-2 * Deleted build backup * Added blow gun auto-load * Fixed trap old meat get corpse * Removed ensanre print debug * Beta 37
|Type||Name||Latest commit message||Commit time|
|Failed to load latest commit information.|