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export uniform int width() { return programCount; }
export void f_v(uniform float RET[]) {
float<3> a = {1,2,3};
float<3> b = a.rgb;
RET[programIndex] = b.x + 2*b.y + 3*b.z;
}
export void result(uniform float RET[]) {
RET[programIndex] = 14;
}
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