OpenGL + soft surface + NPR shading test
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images
models
.gdb_history
.gitignore
.tm_project.cache
Doxyfile
Makefile
README.md
animation.C
animation.h
cartoon_filling.fp
cartoon_ground.fp
cartoon_ground.vp
cartoon_lighting.vp
cartoon_outline.fp
cartoon_silhouette.vp
config.h
fptest.fp
gameboard.C
gameboard.h
libtool
linearmap.h
log.C
log.h
mainchar.C
mainchar.h
model.C
model.h
reflect.png
reflect_XN.png
reflect_XP.png
reflect_YN.png
reflect_YP.png
reflect_ZN.png
reflect_ZP.png
reflect_side.png
reflect_top.png
reflect_top_old.png
rgba.h
scanner.C
scanner.h
screenshot1.jpg
screenshot10.jpg
screenshot11.jpg
screenshot12.jpg
screenshot13.jpg
screenshot2.jpg
screenshot3.jpg
screenshot4.jpg
screenshot5.jpg
screenshot6.jpg
screenshot7.png
screenshot8.jpg
screenshot9.jpg
smiley.svg
spline.C
spline.h
test
test.C
test.png
test1.png
test2.gnumeric
test2.png
test_sheet.gnumeric
texture_storage.C
texture_storage.h
vecmath.C
vecmath.h
vptest.vp
worm
worm.C
worm.kdevelop
worm.kdevelop.filelist
worm.kdevelop.pcs
worm.kdevses
worm.prj
worm.pws

README.md

Experimenting with flexible bodies, non-photorealistic shader, cartoon effects and assembly-like vertex/shader programs.

Severe code rot, crashes on start. Runs very slowly in valgrind

make
valgrind ./worm