Releases: itchio/itch
v26.1.5-canary
- Update translations. Several new languages!
- Check for game updates automatically when viewing an installed game's page
- Add option for manually triggering a full-library game update check
- Fix issue where some links on game pages weren't clickable
Full Changelog: v26.1.3-canary...v26.1.5-canary
v26.1.3-canary
This is a security update release
- Update CDN urls
- Update Electron to pick up bug fixes
- No new features
Full Changelog: v26.1.2-canary...v26.1.3-canary
v26.1.2-canary
This is a security update release
- Open non-itch.io URLs in an external browser, rather than in the app's web view
- No new features
Full Changelog: v26.0.2-canary...v26.1.2-canary
v26.0.2-canary
This is a security update release
- Upgrade to Electron 22
- Update various dependencies
- No new features
Full Changelog: 209ecba...v26.0.2-canary
v25.6.1-canary
- Update to electron 11.5.0
- Remove custom history implementation for inner iframe (may cause bugs in some scenarios)
What's Changed
- README: rephrased and added Mitch by @Kreyren in #2746
- Remove dependency on webContents.history by @aycyang in #2836
New Contributors
Full Changelog: v25.5.1...v25.6.1-canary
v25.5.1
- Update to Electron 10.4.5
- This release fixes a bug within Electron that prevented HTML5 games that use wasm from loading
- Update various dependencies
- App is now signed with itch corp. certificate. (Also updated butler and itch-setup)
- Add physical games as a common filter option
v25.4.1
This is a security release, it comes with the following changes:
- Upgrade to Electron 10.0.0
- Upgrade to Chromium 85.0.4183.84
- Security and performance fixes
- Show upload platform icons in "Plan install"
- No new features
v25.4.0
This release contains macOS compatibility fixes, Software License Agreement support, improved logging and bug fixes.
- DMG files are now always downloaded to disk, then extracted with hdiutil. This adds support for uncommon DMG filesystems (like ISO9660), APFS filesystems (which 7-zip didn't support)
- Any software license agreement (~EULA) contained in a .dmg file will now be extracted and shown on launch until it is accepted. Cancelling the launch does not accept the license. So you can accept it or uninstall the software. (This was tested with Game Dev Tycoon and Aseprite).
- A lot more operations are now logged in the application log file (appdata/logs/itch.txt). This should hopefully help pinpoint issues with third-party Antivirus software and API access issues.
- A bug where if an Antivirus prevented installing dependencies (like butler and itch-setup), the app would stay stuck in "Finishing installation..." forever has been fixed. It now detects and reports the error.
- Logs for the whole setup phase are now collected in memory and can be sent via the feedback form.
- Various additional places let you send feedback with logs / error details attached
- Communication with butler has been switched from HTTP to TCP, among with other changes, which fixes a bug where when the itch app updated butler and switched over to the new version, the old version would keep running, and there were two download drivers. As a result, the Downloads window could appear stuck, and operations were done twice behind the scenes.
- Pages with very long names were displayed poorly in the app, @porglezomp helped fix this!
v25.3.0
This releases fixes an issue on Linux where the itch app wouldn't start up on stock Ubuntu 18.10 installations. (It now vendors the libgconf library).
It also adds the ability to add an install location while queuing a game for install.
v25.2.0
- Some minor UI fixes (like using a white browser background, or changing search's loading indicator to our new intedeterminate progress indicator)
- Speeds up initial setup (it was waiting for a timeout unnecessarily even when a dependency was clearl missing)
- Allows adding an install location directly from the location selector in the "Plan install" dialog
In this release cycle, butler fixes also include:
- Game update fixes: games with external uploads didn't have their updates queued properly
- sandbox fixes: the itch.io sandbox was broken when it had never been used before on a computer. It now sets itself up correctly from scratch.
- AppImages are no longer extracted, they're installed "naked" on disk, and are launched correctly
- .jar files are launched with the installed JRE, if any. If the user is lacking a JRE, it shows a message saying we need it.
- Automatic prerequisites for Windows now correctly ignore DLLs which are shipped with the game (vendored) and DLLs which are included in all Windows versions (built-ins).
- For developers: doing
butler push Foobar.app
now results in a .zip archive that contains the .app, as opposed to a zip archive that contains the contents of the app bundle. That fixes the most common path for macOS build uploads.