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GA, a Haskell library for working with genetic algorithms --------------------------------------------------------- version 0.1, Aug. 2011, written by Kenneth Hoste (firstname.lastname@example.org) see http://hackage.haskell.org/package/GA * DESCRIPTION This package provides a framework for working with genetic algorithms. A genetic algorithm is an evolutionary technique, inspired by biological evolution, to evolve entities that perform as good as possible in terms of a predefined criterion (the scoring function). Note: lower scores are assumed to indicate better entities. The GA module provides a type class for defining entities and the functions that are required by the genetic algorithm. Checkpointing in between generations is available, as is automatic restoring from the last available checkpoint. * BUILDING AND USING Building the GA module and supplied examples can be done by running 'make'. Using the GA module should be clear after studying the examples. * EXAMPLES This release includes two toy examples that show how to use the GA module. A first example evolves the string "Hello World!". The string that the genetic algorithm should generate is supplied by the user in this example, which is of course not representative of a real world problem that could be solved using genetic algorithms. However, it does serve well as a toy example. The code in example1.hs illustrates how you can define the 'genRandom', 'crossover', 'mutation' and 'score' functions that are required to run the genetic algorithm using the 'evolve' function. It also shows the use of a 'pool' that can be used to generate random entities (a list of characters, in this particular case), and user-supplied data that can be used to evaluate the fitness of entities (in this case, the string "Hello World!"). Example command line (with checkpointing enabled): ./example1 100 25 200 0.8 0.2 0.0 0.2 True +RTS -M1G The second example (see example2.hs) evolves an integer number that has 8 integer divisors, and for which the sum of its divisors equals 96. Although using a genetic algorithm is probably not the best way to find such an integer (it would be easier/faster to just go over integer values one by one starting from e.g. 8), but again, it serves well as a toy example. This example shows how the pool and score data do not have to be used; it suffices to supply '()' as values to the evolve function, and to simply ignore the respective arguments passed to the Entity typeclass functions. Example command line: ./example2 20 10 100 0.8 0.2 0.0 0.2 False +RTS -M1G